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axcho

  1. I've been getting some good feedback about Pillars on the Flixel forum! :) Maybe I could polish it up for GAMMA IV... http://bit.ly/7G4RG9
  2. @GregoryWeir Thanks for the RT! Glad you liked the one-button controls. :)
  3. I made my first decently fun game prototype today! :D One-button flying and swarms in Active Sketch 04 - Pillars: http://bit.ly/75Y1Yu
  4. Yay, I came up with a new game idea! :) Essentially, you try to guide another character through enemy territory without getting caught.
  5. Just finished writing an epic four-page Game Idea Giveaway for Emanuele Feronato's blog. I'll post a link when it's up. :)
  6. Prejudice is an intriguing physics game based on racial discrimination, for my latest Game Idea Giveaway: http://bit.ly/6ZT0tO
  7. Metastability is probably my best Game Idea Giveaway yet! :D Simple but with lots of depth, like Tower of Goo: http://bit.ly/8yTawb
  8. The Black Forest, a new series of minimal, emotional, experimental games from the creators of Understanding Games: http://bit.ly/7Wu2r1
  9. Wow, this is an ingenious approach to procedural story in games: http://bit.ly/6ssekj
  10. I dug up my ancient Mac SE for some nostalgia but the screen was blank. Oh no! Turned out the monitor brightness was set to zero. :p
  11. And another chain-reaction game, Tumblestack, is the second Game Idea Giveaway for today: http://bit.ly/5HugBK
  12. Haha, finished *two* Game Idea Giveaways this morning! :D Chain-reaction game Collink is the first one: http://bit.ly/6A9fj9
  13. Yay, finished another Game Idea Giveaway, of Salmon Song. Get to the spawning ground, lay eggs, return as a hatchling: http://bit.ly/6WnY2k
  14. Hmm, I wonder if trading card games like Magic would be good sources of inspiration for microtransactions in online games...
  15. I finished another Game Idea Giveaway, of Randori, a minimal physics-based Aikido game: http://bit.ly/8ZeEeL
  16. I'm finding that in order to write a good idea giveaway, I have to be excited about playing the game. It's much easier that way.
  17. Just posted a new Game Idea Giveaway based on the Dark Room Sex Game. :D Except with laughter - Random Lulz: http://bit.ly/66qVZc
  18. Wow. After three days, I finally finished my latest Game Idea Giveaway, of Gridslime, a four square MMO: http://bit.ly/8htlQn
  19. RT @NicoleLazzaro IMO: If the point is to change how people decide you need to give people emotional and rational benefits.
  20. Good article on visual branding in games. RT @UntoldEnt The Tyranny of Stickmen: http://bit.ly/8SJMqv