axcho
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I've been getting some good feedback about Pillars on the Flixel forum! :) Maybe I could polish it up for GAMMA IV...
about 13 hours ago
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@ Thanks for the RT! Glad you liked the one-button controls. :)
about 13 hours ago
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I made my first decently fun game prototype today! :D One-button flying and swarms in Active Sketch 04 - Pillars:
12:18 AM Dec 14th
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Yay, I came up with a new game idea! :) Essentially, you try to guide another character through enemy territory without getting caught.
4:23 PM Dec 12th
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Just finished writing an epic four-page Game Idea Giveaway for Emanuele Feronato's blog. I'll post a link when it's up. :)
2:02 AM Dec 12th
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Prejudice is an intriguing physics game based on racial discrimination, for my latest Game Idea Giveaway:
2:02 AM Dec 12th
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Metastability is probably my best Game Idea Giveaway yet! :D Simple but with lots of depth, like Tower of Goo:
5:59 PM Dec 10th
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The Black Forest, a new series of minimal, emotional, experimental games from the creators of Understanding Games:
2:05 PM Dec 10th
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Wow, this is an ingenious approach to procedural story in games:
5:28 PM Dec 9th
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I dug up my ancient Mac SE for some nostalgia but the screen was blank. Oh no! Turned out the monitor brightness was set to zero. :p
4:05 PM Dec 9th
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And another chain-reaction game, Tumblestack, is the second Game Idea Giveaway for today:
12:26 PM Dec 8th
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Haha, finished *two* Game Idea Giveaways this morning! :D Chain-reaction game Collink is the first one:
12:26 PM Dec 8th
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Yay, finished another Game Idea Giveaway, of Salmon Song. Get to the spawning ground, lay eggs, return as a hatchling:
1:29 AM Dec 8th
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Hmm, I wonder if trading card games like Magic would be good sources of inspiration for microtransactions in online games...
3:31 PM Dec 7th
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I finished another Game Idea Giveaway, of Randori, a minimal physics-based Aikido game:
2:38 PM Dec 7th
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I'm finding that in order to write a good idea giveaway, I have to be excited about playing the game. It's much easier that way.
12:11 PM Dec 4th
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Just posted a new Game Idea Giveaway based on the Dark Room Sex Game. :D Except with laughter - Random Lulz:
12:08 PM Dec 4th
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Wow. After three days, I finally finished my latest Game Idea Giveaway, of Gridslime, a four square MMO:
10:21 PM Dec 3rd
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RT @ IMO: If the point is to change how people decide you need to give people emotional and rational benefits.
9:13 PM Dec 3rd
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Good article on visual branding in games. RT @ The Tyranny of Stickmen:
9:07 PM Dec 3rd
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