aras_p
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@ @ @ geom shaders on OSX+AMD aren't weird, they very predictably always run on the CPU!
about 8 hours ago
via Tweetbot for iOS
in reply to pat_wilson
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Inspired and exhausted after an awesome week. Very impressed with some of our new folks!
about 21 hours ago
via web
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@ "no, go away"?
10:17 AM May 25th
via Tweetbot for iOS
in reply to ZedCull
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@ I used Chipmunk for this week, but also want to try Box2D.
10:09 AM May 25th
via web
in reply to prime_31
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@ chipmunk now. also want to try box2d later
8:16 AM May 25th
via Tweetbot for iOS
in reply to DarkTable
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Did some experiments in "2D" for Unity during the week:
8:03 AM May 25th
via Tweetbot for iOS
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@ why .cs? I was editing .cpp; .cs files are in Sublime Text up there ;)
5:23 AM May 25th
via web
in reply to jeffruediger
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Experimenting with dedicated 2D physics at with @ @ @ & Agnieszka
3:20 AM May 25th
via web
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Our "Editor Improvements" team at are prepping to show our stuff later today. Pressure is on!
3:07 AM May 25th
via web
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@ @ Y U DISS OUR 2D? ;)
3:14 AM May 25th
via web
in reply to Superpig
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Start of day 5/5 at . Last night made progress with clickable stack traces: - must finish it today!
12:50 AM May 25th
via web
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@ what did we fuck up this time? :) (sorry, not following eurovision stuffs)
1:46 PM May 24th
via web
in reply to BenjaminCousins
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Hardware is a thousand times faster, bigger, and more reliable than it once was. Modern software does everything it can to hide these facts.
10:48 AM May 24th
via web
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@ ok! Damien sitting right next to me now
1:17 PM May 24th
via Tweetbot for iOS
in reply to Kappische
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@ did you get lost, or did you try to walk from Malmo? :)
12:43 PM May 24th
via web
in reply to Kappische
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"Hi, Mojang, we want to ruin the internet. Want to help us?"
9:08 AM May 24th
via web
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a paper in 2012 that shows results as fps /on a log scale/. polishing a turd! seriously people, just use milliseconds!
2:20 AM May 24th
via web
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@ just saw the tweet now... where you at?
8:01 AM May 24th
via Tweetbot for iOS
in reply to Kappische
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@ does it end with "time to die"?
3:10 AM May 24th
via web
in reply to TobiasBerghoff
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SpaceX's entire history, including rocket design, testing, and launch operations, has cost less than Facebook paid for Instagram.
1:40 AM May 19th
via Twitter for Mac
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- Name Aras Pranckevičius
- Location Kaunas, Lithuania
- Web http://aras-p.info
- Bio Rendering dude at Unity: http://unity3d.com
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