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aras_p

  1. @roseterra Yes, but only for non-commercial purposes.
  2. @roseterra Well... we made Unity Indie free a week before UDK, right? :)
  3. @ShawnWhite Ouch!
  4. @tom_gall "someday yes maybe"? :P
  5. @SnappyTouch I like Futurist Programming stance: "abstrations must simplify". That alone rules out 95% of the "abstractions" out there :)
  6. Indeed! RT @ivanassen Newly hired programmers have to be de-XML-ified, like cattle passing through a decontamination shower.
  7. Half-joking at the planning meeting: "we can always ship earlier and postpone our sanity"
  8. @sahchandler We'll see where this goes. It's getting interesting!
  9. Woke up, snow outside. Good mornings, winter!
  10. @pat_wilson Hey, Miguel is all ours! *ducks* :P
  11. Refactoring at full speed!
  12. Some photos from Unite 2009: http://picasaweb.google.com...
  13. @repi Your reply to my tweet made me write a blog post ;) http://bit.ly/ibbAb
  14. New blog post: Deferred Cascaded Shadow Maps http://bit.ly/ibbAb
  15. @repi Yeah. No stenciling though. I "gather" shadow terms from cascades into RT. Then depth aware screen space blur. Then used in fwd render
  16. Turns out directional shadows in Unity are actually "deferred shadowing". OMG, I did something deferred 2 years ago without knowing it!
  17. Back from San Francisco. Halloween in Castro is quite an "experience" :P
  18. @Thomas3D Yeah, I kinda lost half of my faith after reading the forums as well :(
  19. @jia_xie Unity is not only for iPhone, you know? :)
  20. @castano Thanks. We'll see how that pans out.