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amyjokim

  1. @jonathanbishop interesting! why is that? are you "moving on" to something else?
  2. had a brainstorm about howto make social design visual for [redacted] - now creating mockups while getting my hair cut #lovemyjob #grateful
  3. a gamified app must offer a worthwhile experience; otherwise people are not going to use it. bit.ly/LrfJxT (easier said than done :-)
  4. @raphkoster @ianschreiber thanks!
  5. @IanSchreiber please share - what's the diff. btwn pez and pescado?
  6. @giordanobc LOL that would have been AWESOME!
  7. Today, the most valuable real estate lies in walkable urban locations. nyti.ms/LjV6ac (wow - good to know we're on-trend)
  8. @zbilson sounds promising...
  9. @manojalpa WORD. you're on a roll today! :)
  10. are secondary markets an effective place for pre-IPO trading? or does constrained supply & demand warp valuations? bit.ly/KHIDsv #fb
  11. Parents Encourage Creativity in Kids by Helping Them Tinker on.wsj.com/L0ccqZ #summerfun #happyfamily
  12. @StevenLJohnson agreed
  13. @peterpham party sounds like fun - where are you going?
  14. @WARobins EXACTLY. Badges are fantastic and appropriate for some contexts - terrible for others. D'oh!
  15. giving people information seems to be a far bigger driver of changed behavior than giving them points and badges. dthin.gs/KHbLC7
  16. In recent testing, dropping gamification INCREASED retention to 50 percent from 5 percent dthin.gs/KHbLC7 (it all depends on CONTEXT)
  17. @Rajil WOW - you guys have quite the power lineup! I look forward to sitting in w/you sometime (I'm a bassist)
  18. @raphkoster @AllenVarney <raises hand> - at least in theory - have to see how user-friendly & easy-to-learn it is. Could be AWESOME.
  19. bucket list for SF kids bit.ly/Kg1oq5 #familyfun