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AiGameDev

  1. Here's a good #gamedev exercise. @toutfou thinks there's bad AI in the first 20 seconds: http://j.mp/90jNK5 What are the bugs?
  2. @toutfou I saw about three bugs in 30 seconds: 1) bot running into wall, 2) idle enemy behind desk, 3) second guy aiming randomly. Others?
  3. Wow! http://j.mp/5bw99D I'm wondering how bid-driven cloud computing could affect game stress testing, or AI research.
  4. Doing some schmoozing, networking and contacting of game developer relations... Let's see what comes up! Thanks to @jeffhorton for the help!
  5. . @andyschatz A co-operative top-down stealth game? I love the idea! http://j.mp/4DNC2B
  6. @atholm There's a pretty innovative "goal-based action optimization" algorithm using ideas from planning. I found the AI fun & challenging!
  7. My personal nomination of Demigod in our Game AI Awards seems quite controversial! But its skirmish is my third most-played game this year.
  8. I've picked out three 2009 White Papers for "Influential Game AI Research" nominations... Any other suggestions? http://j.mp/4yWMdw
  9. At our Game AI Conference in Paris earlier this June, did anyone take any pictures of the breaks just outside of the amphi-theatre?
  10. @megganpez Thanks! Still loads of work to do, but there's the Summit in between... Best of luck with the preparations & final push :-)
  11. @sethillgard The sentence you left out was my key point though :-) Retweeting out of context! I meant that we're months ahead...
  12. Anyone else get the impression they just divided up all the VG Awards among the top-runners just to cover their bases? #VGA
  13. It's officially news that #GDC '10 has a "marquee" 50 minute presentation about Uncharted 2. We had a 1h30 session two weeks ago!
  14. @jannesiera Yeah, it's nice and accessible for most of Europe. You can probably do it by train! I hope to see you there in June :-)
  15. Aha, interesting! This will help with our cross-platform SCons builds. http://code.google.com/p/swtoolkit/
  16. I could (and will) spend weeks tweaking this site, but it's good to go! http://gameaiconf.com/ Paris Game AI Conference 2010
  17. The masterclass I've been preparing for later turned out really well... It's about design & decision boundaries. Going live in less than 1h!
  18. Underwhelmed by the Halo #Reach trailer. Not much to go by, and little action. Couldn't even recognize the master chief among helmet dudes!
  19. @MikkoMononen Which sun in particular? Sounds quite fun! :-) Do send us an update when you get back safely...
  20. Working hard on the new site for the Paris Game AI Conference... URL to follow later, and I'll be announcing the dates soon!