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AiGameDevSite Cailloux


AiGameDev

Funny, DimDim seems more concerned with people twittering about them than replying to their sales contact email messages. Prioritizing FAIL?

Always marry a woman with strong teeth, so when you accidentally pack her toothbrush with your stuff, she won't be too annoyed with you!
Why not embrace combinatorial explosion? You need to deal with many-to-many interactions to create rich character behaviors...
The best quote from a reader's email recently: "You seem to go to a lot of trouble to educate your subscribers..." You could say that!
Super advanced behavior modeling technology... in Geometry Wars 2! http://tinyurl.com/6ohmnu
"Animation technology still sucks. Design interfaces still suck. Pathfinding will suck forever." --Damian Isla
As requested, the new feed for the insider's area is up. You can find it here: http://feeds.aigamedev.com/...
Wow, these new AiGameDev.com mugs are pretty cool!
So, Remco's a Senior Visual Artist? What's all that game AI though? http://www.gamevideos.com/v...
Oops, I was supposed to take last week off, but ended up working on some AI stuff in Killzone 2 anyway! How come I only just realized?
This TODO list my wife gave me for the business is magical. I'm following it precisely and it's all working out as she planned... Scary!
The launch of the premium part of the site went extremely well! You can win an AiGameDev.com T-Shirt by helping with the wiki; email me :-)
Just about to launch the Premium part of the site... How's this supposed to work? We stay up to make sure everything goes O.K.? :-)
Well, the Paris Game AI Workshop went extremely well. 50 passionate people attended! Impressive ;) More details soon, and the A/V material.
Don't you love it when everything falls into place? Cool feeling. Today is a good day, for top secret reasons though :-)
Minesweaper cheats! A perfect example to show that if cheating game AI is done well, it's not noticeable and makes the game more fun...
Who would have thought garbage collection was so bad? http://tinyurl.com/5p2cfh
My A-Ha moment last week came when I realized that sensory trees are the exact counterpart of behavior trees. Data-flow vs. control flow.
I'm wondering what architecture would be necessary to simulate 1M AI characters, and a virtual world big enough to hold everyone.
You know you're having too much fun when you realize that 12h have passed only when Perforce says your ticket for the day has expired...