AiGameDev
Funny, DimDim seems more concerned with people twittering about them than replying to their sales contact email messages. Prioritizing FAIL?
| Always marry a woman with strong teeth, so when you accidentally pack her toothbrush with your stuff, she won't be too annoyed with you! |
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| Why not embrace combinatorial explosion? You need to deal with many-to-many interactions to create rich character behaviors... |
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| The best quote from a reader's email recently: "You seem to go to a lot of trouble to educate your subscribers..." You could say that! |
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| Super advanced behavior modeling technology... in Geometry Wars 2! http://tinyurl.com/6ohmnu |
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| "Animation technology still sucks. Design interfaces still suck. Pathfinding will suck forever." --Damian Isla |
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| As requested, the new feed for the insider's area is up. You can find it here: http://feeds.aigamedev.com/... |
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| Wow, these new AiGameDev.com mugs are pretty cool! |
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| So, Remco's a Senior Visual Artist? What's all that game AI though? http://www.gamevideos.com/v... |
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| Oops, I was supposed to take last week off, but ended up working on some AI stuff in Killzone 2 anyway! How come I only just realized? |
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| This TODO list my wife gave me for the business is magical. I'm following it precisely and it's all working out as she planned... Scary! |
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| The launch of the premium part of the site went extremely well! You can win an AiGameDev.com T-Shirt by helping with the wiki; email me :-) |
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| Just about to launch the Premium part of the site... How's this supposed to work? We stay up to make sure everything goes O.K.? :-) |
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| Well, the Paris Game AI Workshop went extremely well. 50 passionate people attended! Impressive ;) More details soon, and the A/V material. |
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| Don't you love it when everything falls into place? Cool feeling. Today is a good day, for top secret reasons though :-) |
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| Minesweaper cheats! A perfect example to show that if cheating game AI is done well, it's not noticeable and makes the game more fun... |
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| Who would have thought garbage collection was so bad? http://tinyurl.com/5p2cfh |
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| My A-Ha moment last week came when I realized that sensory trees are the exact counterpart of behavior trees. Data-flow vs. control flow. |
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| I'm wondering what architecture would be necessary to simulate 1M AI characters, and a virtual world big enough to hold everyone. |
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| You know you're having too much fun when you realize that 12h have passed only when Perforce says your ticket for the day has expired... |
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