AiGameDev
- Visualizing the Player's Last Known Position in Splinter Cell Conviction http://bit.ly/11nuo (About game design and AI world models.)about 21 hours ago from twhirl
- This is probably the last time I review papers for the CIG Conference. Randomly assigning papers isn't much use to reviewer or submitter.12:26 PM Jul 3rd from twhirl
- Game AI Conference 2009: Report from Paris with Slides, Photos and Highlights http://bit.ly/OUTC77:35 AM Jul 2nd from twhirl
- The site just moved to another server, apologies for the short downtime.8:12 AM Jul 1st from web
- Real-Time Cameras: Navigation and Occlusion http://bit.ly/wPgyP7:30 AM Jul 1st from web
- Anyone check out Nexuiz? http://bit.ly/ZPZum It's a free open-source FPS. I'm wondering what the code is like; always keen to look inside!2:53 PM Jun 27th from twhirl
- The papers don't claim applicability to the games industry and solve well defined problems, but unfortunately not as interesting for me!2:57 PM Jun 23rd from twhirl
- So far, the paper's I've reviewed for CIG (Computational Intelligence and Games) are significantly better quality than those for AIIDE.2:56 PM Jun 23rd from twhirl
- If the motivation of a white paper is wrong or misrepresents the state of industry, what are the chances of the rest being useful at all?7:23 AM Jun 23rd from twhirl
- Heuristics were first proposed by Claude Shanon in "Programming a computer for playing chess." Philosophical Magazine, 41:256–275, 1950.2:35 PM Jun 22nd from twhirl
- What an awesome game; historical and fun to play. http://bit.ly/1vpA9 "Villainous pig filth."3:51 PM Jun 18th from web
- Our Game AI IRC channel is on irc.freenode.net #gameai -- Usually about 15 people during the day, plus AiGameDev.com Sandbox discussions.6:23 AM Jun 18th from twhirl
- The strength of the AI in The Sims 3 is helping players imagine stories about their own games. http://bit.ly/15Y6aK It's a breakthrough!12:47 PM Jun 17th from web
- Looking into the build script that manages the premium video content and trying to figure out a way to generate iPod friendly versions.6:05 AM Jun 15th from twhirl
- Thanks for all your comments also; it really was "world class" and did indeed "raise the bar" for such events -- regardless of price. :-)9:56 AM Jun 14th from twhirl
- Almost recovered from organizing our Paris Game AI Conference a few days ago. It was great meeting everyone personally and the talks rocked.9:55 AM Jun 14th from twhirl
- @JurieOnGames From reading the blog post, "Asymetrical" seems a better title than "Imbalanced." Your comment addressed a different issue.4:40 AM Jun 7th from twhirl in reply to JurieOnGames
- Putting the last touches on my talk (and more screenshots) about the Killzone 2 Bot Strategy AI for our Game AI Conference next week.1:34 PM Jun 6th from twhirl
- @MrValdez I wouldn't replace the whole AI, just make a few fixes to give the bots a bit more initiative at times, closer to online play.5:53 AM Jun 5th from twhirl in reply to MrValdez
- Can't wait for a potential Left 4 Dead SDK that would allow me to replace the bots' AI. I'd happily pay for that along with L4D2 maybe? :-)5:48 AM Jun 5th from twhirl
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- Name alexjc#AiGameDev.com
- Location Vienna
- Web http://AiGameDev....
- Bio Game Developer, Editor in Chief @ AiGameDev.com, contractor on Killzone 2's bots, ex-Rockstar Senior AI Programmer.
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