achron
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@ Our writer, @, recently became a father and is getting back up to speed working on low-level story & level descriptions
26 minutes ago
from web
in reply to alfie275
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@ The tentative release date for the announcement of the release dates is mid-late December ;-)
about 3 hours ago
from web
in reply to XenoPhage
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@ We are setting some dates and plan to announce them in the very near future.
about 3 hours ago
from web
in reply to XenoPhage
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Finishing up a major refactoring of the terrain objects code to make richer levels and working on more legal stuff.
about 4 hours ago
from web
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@ Ate some turkey and ordered a major computer upgrade! (I've been wanting to do that for a while)
9:16 PM Nov 26th
from web
in reply to XenoPhage
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Added flexibility to terrain: performance decrease. Refactored using a clever combination of language constructs: performance back to normal
8:53 PM Nov 25th
from web
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@ thanks for the chat. On a related note (@), Mike came up with an Achron level idea today named "follow the white rabbit"
12:28 AM Nov 24th
from web
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@ Yep! When we release our mod tools, you'll be able to build your own game with time travel. You can add new units in Achron mods too
5:26 PM Nov 21st
from web
in reply to 00Davo
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New blog post on dev/mod tools we're planning to release with Achron:
4:19 PM Nov 21st
from web
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Working on Achron is far more fun than working on legal documents etc. for Hazardous Software. But, the latter will make more of the former.
12:44 PM Nov 20th
from web
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The Grekim musical themes are coming together nicely (listening to the latest version now).
11:43 PM Nov 18th
from web
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@ Thanks! We're planning to open our mod and dev tools as well, so other people can make games with our engine too.
8:10 PM Nov 16th
from web
in reply to poetic_b
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@ There are options to break formation to send units as fast as possible (with priority), and we're evaluating orientation changes.
9:00 AM Nov 16th
from web
in reply to alfie275
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@ We'll be looking to expand the team in the near future, mostly for visual arts. We're in the process of making many decisions...
8:57 AM Nov 16th
from web
in reply to poetic_b
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Starting work to refactor the design of the level/terrain/editor code to make it easier for us to make "richer" levels.
7:44 PM Nov 15th
from web
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@ Yes, you can change a unit's place in a hierarchy formation simply by moving it.
7:03 AM Nov 13th
from web
in reply to RockLicorn
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New video and blog post on hierarchy:
8:16 PM Nov 11th
from web
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@ We're planning to release not just a level editor, but also mod tools so you can make quite a range of games with time travel.
6:51 AM Nov 10th
from web
in reply to edrperez
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Starting to think about the design for the new level editor...
6:44 PM Nov 9th
from web
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It always feels good to put in a new algorithm that shaves off a couple kB/sec of bandwidth for network play.
9:44 AM Nov 6th
from web
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- Name Achron
- Location Raleigh, NC
- Web http://achrongame...
- Bio The game Achron (time travel RTS), as narrated by its lead developer, Chris Hazard
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