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WrackGame

  1. @sph0nz Hopefully! We've got in-depth answers to those two questions here: wrackgame.com/FAQ/
  2. @Moonfane14 Just saw, rofl
  3. @Moonfane14 You might have to keep waiting :P They're still in development, I think!
  4. @Moonfane14 And don't feel bad. You have more YouTube subscribers than Wrack does, so... :P You're doing something right. Love the humor!
  5. Haven't checked out Wrack yet? LP'er @moonfane14 takes a look at the pre-order release of Wrack! youtube.com/watch?v=uIetrd…
  6. @Louiscipher We actually had support for multiple ammo types at one point - armor piercing, explosive shots, etc. Not as fun as you'd think.
  7. @Toadsanime You should be all set! Enjoy playing with my Wrack! :)
  8. @hrasdt No problem! I hope it runs smoothly for you. I'd feel terrible if it didn't work :S
  9. @hrasdt Not at this time, but supposedly you can run it through things like Wine. More here: wrackgame.com/forums/showthr…
  10. @Toadsanime Awesome! What email address shall the account go to?
  11. @steedsoftware Typically things go faster if you don't have to code an engine, yes.
  12. @Moonfane14 Sounds photorealistic and boring enough to win GOTY :)
  13. @steedsoftware If approached about it I'd listen.
  14. @Moonfane14 Yep! :P Even if it did, that wouldn't make it artistic. My cluttered desk is very photorealistic, but not visually appealing.
  15. @Moonfane14 They love lens flares and bloom because they do a great job of covering up horrible visual design.
  16. @Moonfane14 Not one of the principles was "real", "brown", "bright", "bloomy", or anything like that. Yet that's what all these games do.
  17. @Moonfane14 The one class I did enjoy was art appreciation, where you study the principles of design.
  18. @Moonfane14 I took a bunch of calculus in school. I have yet to use a drop of it - and I do *graphics programming*, which is very "mathy" :\
  19. @Toadsanime Yeah, definitely! Well hey, if you need a copy, hit me up: bmc431@gmail.com.