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Wolfire

  1. @Arctrum I did major in computer science in college, but I had already made a lot of games at that point so it was more of a supplement.
  2. @George_Smurg There is already a spear that you can stab and slash with! I'd like to work on it more later though.
  3. @jwaaaap I would be excited to try that; just have to see how progress is going on Overgrowth at that time.
  4. I got a @GeekDesk a while ago, and it recently went haywire, breaking one of the cords. I hope they will replace it! bit.ly/KcGrw6
  5. @_AndrewRussell I use Adobe Premiere Pro CS5 -- I looked for alternatives, but didn't find anything comparable.
  6. @Nevvvi It is in the secret preorder forum, though I didn't make a video this week.
  7. @AlexanderLangs1 There is no alpha video this week either, but there is a new alpha build for preorderers.
  8. MjTheHunter painted a slain dog soldier, and made a timelapse video of the painting. Check it out here! forums.wolfire.com/viewtopic.php?…
  9. No alpha video this week because all my work was internal -- mostly working on zip file support and multithreaded texture compression.
  10. The OG Weekly livestream is about to start! ogweekly.com
  11. @quandtm I think the license is technically for individual files, so the free library that they are part of is TBB itself.
  12. @Diegolow12 Sorry, which domain is this, and where are you seeing that it expired?
  13. @quandtm I thought that the runtime exception to the GPL meant that it could be used in commercial software as well.
  14. @Diegolow12 What do you mean?
  15. I'm thinking of using Intel Threading Building Blocks now that it's free and open-source. Does anyone have experience using that for games?
  16. Moving .tga -> .dds conversion into a background thread pool so that it doesn't interrupt level editing.
  17. The procedural animation interview I did with AIGameDev is now available for anyone who missed it live: aigamedev.com/open/access/ov…
  18. New video showing animated debug text and wolf retargeting: youtu.be/c-4WdtTGIkg Blog post: bit.ly/IEqHUG
  19. @PostmaFloyd It is an experiment to make a depth-of-field effect that works more like a human eye and less like a camera.
  20. This modified spiderweb shape gives an interesting effect: cdn.wolfire.com/blog/spiderbok…