Wolfire
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@ I did major in computer science in college, but I had already made a lot of games at that point so it was more of a supplement.
about 22 hours ago
via web
in reply to Arctrum
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@ There is already a spear that you can stab and slash with! I'd like to work on it more later though.
about 22 hours ago
via web
in reply to George_Smurg
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@ I would be excited to try that; just have to see how progress is going on Overgrowth at that time.
about 22 hours ago
via web
in reply to jwaaaap
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I got a @ a while ago, and it recently went haywire, breaking one of the cords. I hope they will replace it!
about 22 hours ago
via web
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@ I use Adobe Premiere Pro CS5 -- I looked for alternatives, but didn't find anything comparable.
4:44 PM May 21st
via web
in reply to _AndrewRussell
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@ It is in the secret preorder forum, though I didn't make a video this week.
4:41 PM May 21st
via web
in reply to Nevvvi
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@ There is no alpha video this week either, but there is a new alpha build for preorderers.
4:41 PM May 21st
via web
in reply to AlexanderLangs1
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MjTheHunter painted a slain dog soldier, and made a timelapse video of the painting. Check it out here!
4:00 PM May 16th
via web
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No alpha video this week because all my work was internal -- mostly working on zip file support and multithreaded texture compression.
8:12 PM May 13th
via web
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The OG Weekly livestream is about to start!
11:59 AM May 13th
via Crowdbooster
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@ I think the license is technically for individual files, so the free library that they are part of is TBB itself.
11:18 PM May 10th
via web
in reply to quandtm
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@ Sorry, which domain is this, and where are you seeing that it expired?
11:11 PM May 10th
via web
in reply to Diegolow12
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@ I thought that the runtime exception to the GPL meant that it could be used in commercial software as well.
3:08 PM May 10th
via web
in reply to quandtm
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@ What do you mean?
3:07 PM May 10th
via web
in reply to Diegolow12
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I'm thinking of using Intel Threading Building Blocks now that it's free and open-source. Does anyone have experience using that for games?
5:44 PM May 9th
via web
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Moving .tga -> .dds conversion into a background thread pool so that it doesn't interrupt level editing.
5:15 PM May 9th
via web
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The procedural animation interview I did with AIGameDev is now available for anyone who missed it live:
11:59 AM May 9th
via web
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New video showing animated debug text and wolf retargeting: Blog post:
1:32 AM May 7th
via web
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@ It is an experiment to make a depth-of-field effect that works more like a human eye and less like a camera.
10:33 PM May 6th
via web
in reply to PostmaFloyd
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This modified spiderweb shape gives an interesting effect:
9:33 PM May 6th
via web
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- Name David Rosen
- Location San Francisco, CA
- Web http://www.wolfir...
- Bio An independent game company.
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