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VFXMedia

  1. #Softimage: Amaan Akram open sources his aaOcean Suite an ocean simulation system in Softimage ICE, Mental Ray & Arnold bit.ly/L9vryB
  2. Fabric Engine inside Maya by Helge Mathee - VBO (vertex buffer objects) and GLSL rendering inside Maya bit.ly/JJ1tPZ
  3. @barkleyus Good morning roof rocketeers.
  4. #Houdini 12: M08 | First Steps | UVs and Materials by Ari Danesh - Learning about UV tools and Mantra Surface Shader bit.ly/LyXIk1
  5. #Softimage ICE: Switching between multiple emitters by Stephen Blair - Use booleans to control Emit from Geometry bit.ly/JYmJaM
  6. @e_onsoftware now shipping Vue 10.5 - Features new Spline Roll, Rock Convexity, new Python commands, EcoSystem Stacking bit.ly/LkqOnl
  7. #Softimage Addon: LK Lightning updated to version 1.5.1 by Leonard Koch leonardkoch.com
  8. cmiVFX 50% off sale - Use discount code: SiteChange50 during store checkout cmivfx.com/store
  9. #Softimage: GoZ for Softimage is a one click 32 bit or 64 bit solution for 3d mesh exchange between #ZBrush & Softimage bit.ly/K3qqr4
  10. #Softimage Addon: meshPaint v0.9 by Piotrek Marczak - Object painting in Softimage bit.ly/JApVpy
  11. #Houdini 12: Nice Houdini Pyro test by Shan Duan bit.ly/L0IKj3
  12. #Softimage History: 1999 Blue Sky Studios "Bunny" done in SOFTIMAGE|3D - Took 14.75 hours to render each frame bit.ly/K3az9D
  13. Our good friends #FF @SydMeadfan @exocortexcom @BAKEDFX @TNG_VFX @ajevon @gustavoeb @VFXdaily @acarperez @vmdolphin
  14. Our good friends #FF @JustinBates_VFX @andy_nicholas @VisualEffectsSo @WayneRobson @iCronos4 @digital_tutors @HybrideTechno @paulrus
  15. 従っ 金曜日 @Land_Y @_BirdCage @_akiras @melonVFX @msktkhs @Softimage_Japan @e3mono @shotaimai
  16. The recent #Softimage dev team shuffle is generating high interest, but is SI the program in question or is it Maya? bit.ly/K7Ooky
  17. #Softimage: CrowdFX and texture projection by Stephen Blair - Dealing with actor projections and non-default names bit.ly/JEVInX
  18. Houdini 12: M07 Lights, Camera, Render by Ari Danesh - Examining point, spot, geometry, sun, and area lights w/ Mantra bit.ly/Jh9xgT
  19. #RealFlow 2013: Technology Preview - Hybrido 2 w/ new base solver, new splash and foam emitters, improved fracturing bit.ly/Kafiw3
  20. #Houdini 12: M06 Understanding Attributes & Variables by Ari Danesh - Use point, primitive, and detail attributes bit.ly/K9lS5V