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UXtips

  1. So you wanna be a user experience designer — Step 2: Guiding Principles http://bit.ly/5AVyU6 #ux
  2. The Ideal UX Team And What They Produce http://bit.ly/62obti #ux
  3. Design Loneliness http://bit.ly/6sQzLk (via @cooper_journal)
  4. UX design patterns http://bit.ly/3lDSnx #ux
  5. A project to reimagine the Smart.fm web experience http://bit.ly/BSKL7 #ux (via @AdaptivePath)
  6. Cooper Journal: A unified approach to visual and interaction design http://bit.ly/1J5X5J #ux
  7. "Without a prototype, you can't test your product until you have built it" (via @davegray )
  8. Four Key Principles of Mobile User Experience Design http://bit.ly/3jUPad #ux
  9. Top 29 Free UX Tools and Extensions http://bit.ly/13WP6o #ux
  10. Practical Prototyping Tips http://bit.ly/15ijDF #ux
  11. Mobile UX Presentation http://bit.ly/27LQJS #ux
  12. Using ethnography to improve user experience http://bit.ly/1ELp2K #ux
  13. Color: The Next Limited Resource? http://bit.ly/G4Bee #ux
  14. Designers vs. Developers coming together to build the best RIA's http://bit.ly/2sj0nS #ux
  15. A UX Strategy through stories, scenarios and sketches http://bit.ly/DCRul #ux
  16. Breadcrumb Navigation Examined: Best Practices & Examples http://bit.ly/3TC99j #ux
  17. Is UX becoming a commodity? http://bit.ly/EhldQ #ux
  18. UI Controls for Rich Applications http://bit.ly/2Fns5G #ux
  19. Agile UX: Agility and User Experience http://bit.ly/43HBim #ux
  20. Before Creating the Car, Ford Designs the Driver - highlights Ford’s use of customer “archetypes” in car design http://bit.ly/47g4xg #ux