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ToxicBlob

  1. @giftinteractive Ahh, then much easier to do as you're doing. Carry on! :)
  2. @giftinteractive If performance is key & you're doing this often, best to cache the hierarchy, then later loop through w your own function
  3. The harder an achievement is to achieve, the more points it's worth, the more your score will forever be multiplied into the stratosphere
  4. I'm excited about our current list of achievements. Intern Brad has developed a fun list of achievements. They're also a score multiplier...
  5. Been pretty quiet, sorry. Sin or Win for iPhone & GameCenter is nearly done.
  6. @fartknuckle working for me. Is it back online for you?
  7. @GamerPops this is true... :-)
  8. After the storm yesterday the apple tree outside Toxic Blob HQ was suddenly swarming with butterflies. #beautiful
  9. @sillechris the local college has a game development program that teaches #unity3d.
  10. @prime_31 haha! I'm hoping they do some awesome coding, but I won't turn down shoulder massages. ;-)
  11. From Monday I have two interns, then a third starting next month. I'm super exited about what we're going to cook up! #indiegame
  12. @TommyRefenes just picked up a Herman Miller "Envelop". Very comfy.
  13. @gavgraham hope your mile went well!
  14. @gamesdaypodcast awesome Hello My Game Is evening last night, and superb Video Games Live tonight. It's all games in London!!
  15. @Gwarnsolo @time quite the oversight! :-) Hopefully my forthcoming update fixes that.
  16. @UntoldEnt @kickstarter indeed! Would be nice to have it north of the border.
  17. @jtown_ non-uniform scaling was one culprit.
  18. I'm tweaking the pit in Sin or Win, adding a natural erosion that happens after consistent good play - but it's requiring quite the rewrite!
  19. @MikaMobile that's weird. I've never seen that error. Send me an email & I'll try to help.
  20. @MikaMobile what's not working?