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Torill

  1. @miaC Absolutely. There can be some very, very long quest chains. "No, sorry, you need to take those tests next week, and deliver there..."
  2. @miaC It's more like an instance, you need to overcome several mini-bosses before you reach the main one. (waiting rooms)
  3. @gtez So do I, but there are different levels of waiting rooms all the same!
  4. @bsquared :) slowly recovering now, three days later!
  5. @raphkoster and @gtez I removed the quote - twitter isn't for posterity - but I still really think designers should rethink "brilliant"
  6. @raphkoster ...any point of view, if it does not serve its function - which is to make people enjoy playing a game, in this case.
  7. @raphkoster Oops, sorry, collapsed before I responded. Point is: How can anything designed to be popular be brilliant from any point of ...
  8. Out in the sticks with a bike and a view of the ocean and bunnies grazing on the lawn.
  9. @jonhoem Wohooo!!!!
  10. State of Play is over, and I am shot. Age is showing, not able to keep up any more!
  11. @Ishkahbibel I thought Grand Theft audio was called "Pirate Bay"? #sop09
  12. @tboellst I am sure somebody worried badly about the end of feather pens, and how that would affect impressionable youths. #sop09
  13. @technollama :) thanks for the link, I was going to bug you about it.
  14. Markku! This panel has discovered that balls don't tell stories! *overwhelmed by flashback* #sop09
  15. Who did not try to lose levels and classes in some MUD in the 90ies? #sop09
  16. @poinky that's one of the problems, because you have more fun when you work for it, but no fun if it's too hard. Balance! #sop09
  17. @douglast Ohh, what a gem! This explains why research is so irrelevant to certain trades! #sop09
  18. @scd Since my healer hit a decent spellpower number and started doing Naxx 2-4 times a week. #sop09 - DE anyone?
  19. @poinky Exactly. Totally taken with the developers dreaming along, brain short-circuited in admiration. #sop09
  20. @Mia won the panel! #sop09