Get short, timely messages from uwap.

Twitter is a rich source of instantly updated information. It's easy to stay updated on an incredibly wide variety of topics. Join today and follow @TheUwap.

Get updates via SMS by texting follow TheUwap to 40404 in the United States
Codes for other countries

Two-way (sending and receiving) short codes:
Country Code For customers of
Australia
  • 0198089488 Telstra
Canada
  • 21212 (any)
United Kingdom
  • 86444 Vodafone, Orange, 3, O2
Indonesia
  • 89887 AXIS, 3, Telkomsel
Ireland
  • 51210 O2
India
  • 53000 Bharti Airtel, Videocon
Jordan
  • 90903 Zain
New Zealand
  • 8987 Vodafone, Telecom NZ
United States
  • 40404 (any)

TheUwap

  1. Anyone having enough linear algebraic experience to explain me what a dot product is? LOL
  2. @CodingUniverse I'm waiting for the day this happens. :D
  3. Mhh... Ok... using gl_Vertex does the same as defining an in variable for it. I think I'm beginning to understand...
  4. I don't even know how in variables really work. #confusing
  5. It is using an in variable to get some information, that can be gathered via built in methods, like gl_Vertex etc. That's weird.
  6. This book is more confusing me instead of doing the exact opposite. In need to read it again I think.
  7. Mhh this part of the Book is very confusing. Variables are declared with nearly the same name, and it is described very hard to understand.
  8. Brr... It's colder than I thought. But welll... It is still 5 am. It's getting warmer. I'm sure.
  9. It seems to be warm outside. And it's getting brighter. I think I should go outside for the next couple of hours.
  10. @Bl8ckJ8ck I took a look at "Level 17" of #∆ . I see what you did there. #whale
  11. The 5th chapter is better for afterward. It describes GLSL built-in functions. The book is really good for now.
  12. I really like the beginning of the 5th chapter "feel free to skip this chapter if you want to write your own shaders first". Skipped.
  13. @PaidGEEK Good night
  14. I hope many of you will watch it and support me. By the way. Feel free to suggest what the game could be about until then.
  15. This June I'm gonna create a game within 48 hours, as a preparation of #LD48. I'm gonna do a livestream then.Don't know when it will be yet.
  16. @Draewa Übrigends, wenn du mich nicht erreichen kannst und es wichtig ist, kannst du auch gerne eine mail schreiben (info@lundj.com)
  17. What is green, scary, and quiet? Is it a creeper? is it a bird? No! It is a teacher!
  18. @Draewa Tomorrow I'm reachable (warum englisch?) von 0:00 nachts bis 11 oder 12 mittags.
  19. @CodingUniverse circles are not defined well, because you can't really draw perfect circles.