SusxInteractLab
How to address the usability of the Wii by older users in a context where user assistance is necessary to initiate engagement ?
| SusxInteractLab how to engage young people in the value of HCI and potential career options |
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| SusxInteractLab wondering why this feed is selecting from all the twitter messages |
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| SusxInteractLab reading about dance Dance revolution in retirement homes http://tinyurl.com/5jbuu3 |
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| SusxInteractLab Being curious about science education in and out of schools |
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| SusxInteractLab Evaluating the limitations of current games usability and user testing methods. |
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| SusxInteractLab Planning interview / accessibility / usability studies of elderly Wii players. |
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| SusxInteractLab Considering the applicability of GOMS to videogames. |
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| SusxInteractLab Brainstorming usability and user experience studies of elderly Wii players. |
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| SusxInteractLab Discussing creative strategies to help students learn how to program computers. |
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| SusxInteractLab Meeting Age Concern Brighton to discuss their work with the elderly and Wii. |
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| SusxInteractLab Proposing a broader definition of accessibility: the usual functional accessibility concerns plus the social processes which motivate it ... ... |
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| SusxInteractLab Considering architecture, phenomenology, embodiment and interface design. |
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| SusxInteractLab Thinking about creativity and performance in Guitar Hero and Wii Music. |
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| SusxInteractLab Discussing older Wii players. |
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| SusxInteractLab Discussing user experience in the local region with http://ux-bri.wetpaint.com/ |
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| SusxInteractLab Can user testing and usability analyses qualify or quantify how retro and contemporary games compare? Is 10/10 in 1988 still 10/10 in 2008? |
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| SusxInteractLab HCI evaluation of Wii Sports |
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| SusxInteractLab Utilising the untapped functionalities of mobiles available to secondary science students for engaging experiments and collaboration |
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| SusxInteractLab The 'believability' of computer animated characters. |
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