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  1. A system designer discusses the inspiration his team drew upon during the creation of the heavy weapons in SGW http://budurl.com/z9g7
  2. A system designer introduces a few of the weapons for the soldier archetype in SGW http://community.stargatewo...
  3. Sound designer Nick talks about the roles different types of sounds and music play in creating the atmosphere of SGW.http://budurl.com/47fs
  4. Sound designer Nick LaMartina talks about how he uses audio to keep players immersed in the SGW universe. http://budurl.com/zmc5
  5. Sound designer Nick LaMartina demonstrates a few of the sound effects he has created for the alien weapons in SGW. http://budurl.com/bxvb
  6. Sound designer Nick LaMartina demonstrates a few of the sound effects he has created for human weapons in SGW… http://budurl.com/es72
  7. Systems designer Steve Williams talks about how the archeologist archetype’s conversation minigame works in SGW…. http://budurl.com/l2nr
  8. A designer talks about converting the SG-1 series character Daniel Jackson into the Archeologist archetype in SGW. http://budurl.com/aww7
  9. Get a first look inside Stargate Command in this exclusive video on IGN ... http://budurl.com/6m2t
  10. Sr. content designer Steve Garvin talks about the idea of evolutions in SGW and how they will be used in the SGC http://budurl.com/xnjp
  11. Lead content designer David Dubord talks about the user interface feedback they have created for the missions in SGW. http://budurl.com/mxkh
  12. Chee Fong, a SGW Senior Artist, explains the relationship between Stargate the show and in-game art… http://budurl.com/gxcx
  13. Gamespot just posted 16 new action screenshots!!! … http://budurl.com/5e53
  14. Brian Heins explains why newbie zones in SGW are unique… http://budurl.com/jcml
  15. The inspiration behind the graphics, on StargateWorlds.com… http://budurl.com/rkw4
  16. From concept art to in game explosion – Rollin explains the entire visual effects process… http://budurl.com/gpjv
  17. In the mood for a low altitude explosion? You might enjoy this Goa'uld Ha'tak mother ship video on Ten Ton Hammer... http://budurl.com/yaxd
  18. Visual effects artist Rollin Hafner explains the different ways visual effects are used outside of combat in SGW. http://budurl.com/x4uz
  19. Rollin Hafner explains how he tests visual effects…. http://budurl.com/vm6e
  20. Check out the new SGW combat screenshots on Gamespot… http://budurl.com/ebs9