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SolidStateNet

  1. If you could save 20% or increase your conversion rate by 20% (or more), which would you choose? http://bit.ly/6aeIPk
  2. http://solidstatenetworks.com/ - we just launched CURRENT 3.0 game publishing software - it's a free license for developers, btw!
  3. Great turnout at the GDC Austin panel discussion! Thanks to all those who came and let us know when you want to try CURRENT for free!
  4. We're offering our Game Publishing Software CURRENT (v3.0) FREE to developers as soon as it is released! http://www.SolidStateNetworks.com
  5. GDC Austin: Join us today from 3pm to 4pm for our panel discussion (EA Mythic, Sleepy Giant, Solid State) http://tiny.cc/hkeUQ
  6. The panel session will cover conversion/monetization technologies for online games - should be really interesting for devs & pubs
  7. And visit SolidStateNetworks.com for more details!
  8. Come join us for the discussion Thursday, September 17, 2009 at 3:00 p.m. during the Game Developers Conference (GDC) Austin
  9. Panelists from EA Mythic, Sleepy Giant and Solid State Networks
  10. Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games @ GDC Austin
  11. The P2P-for-Games Working Group is officially underway and we're a Co-Chair on the project. . . http://bit.ly/djsRw
  12. Just registered at Twellow, the Twitter yellow pages. Are you listed yet? http://twellow.com/u/SolidStateNet
  13. DIRECT gives game developers/publishers the additional means to promote and monetize their game(s) in lots of new/cool ways.
  14. CURRENT gives game developers/publishers a single user interface where gamers can download, install, update and launch the game.
  15. SOLID PUBLISHER has two main products now: SOLID PUBLISHER: CURRENT and SOLID PUBLISHER: DIRECT
  16. Today we made our official announcement of our SOLID PUBLISHER game publishing software suite (http://tinyurl.com/nrya7e)
  17. Just officially announced Skylar Kreisher as our VP of Game Services (http://tinyurl.com/mouzkx) and more to come. . .
  18. Getting ready to launch the latest version of CURRENT, our ever-evolving game publishing software.
  19. Thanks to the game developers/publishers who are following us - we have some cool new game delivery/patching tools to spring on you soon!
  20. http://bit.ly/EJWce (blog about our take on HR 1319)