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Soldak

  1. the towns are really starting to look like towns, people are in houses, the vendors have real areas, etc.
  2. rebuilt a good portion of the town today so that you can actually go into all of the houses
  3. managed to accidentally kill Din's representative in town, that's probably not a good way to redeem myself in Din's eyes
  4. @moddb We would love to be added to your indie game list. Our next game is called Din's Curse. You can check it out at http://bit.ly/eikBt
  5. @RampantCoyote Thanks for the retweet
  6. @werit Thanks for the retweet
  7. new blog about Earthquakes and systems working together at http://bit.ly/6FMqkN
  8. added some screen shaking stuff today that feels really good when a monster critically hits you or an earthquake hits nearby
  9. @iphigenie Thanks for the retweet
  10. @werit Thanks for the retweet
  11. just posted info on the Scavenger monster in Din's Curse at http://bit.ly/4dKN2j
  12. just posted info on the Warrior class in Din's Curse at http://bit.ly/vDFTB
  13. added 16 new world modifiers today for Din's Curse including ones called Chaos, Trickster Realm, Treasure, Unstable, and Horror
  14. I made significant progress on the length of my todo list today, which will might last until the next decent play test I do :)
  15. worked on npc personalities and dialog again today, don't worry I haven't forgotten that Din's Curse is an action RPG, but depth is nice
  16. @Rhythmroo Cool
  17. added even more vendors today and worked on personality stuff for the NPCs
  18. @flangy There are a few of the vendors I need to figure out better names for :)
  19. added a ton of new vendor types today like tailors, swords vendors, and even a black market vendor
  20. @phanboy_iv Thanks for the retweet