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Soldak

  1. I actually fled a unique monster today by running DOWN the nearest stairs, that was safest option I had
  2. I'm finding that I actually use cursed items a lot, for example I'm using my Asp Flatbow of Lameness even though I just found a rare bow
  3. @werit Thanks for the retweet :)
  4. We have finally released a few screenshots of Din's Curse at http://bit.ly/1JgrMp
  5. we have a new interview about Din's Curse up at http://bit.ly/2riJl2
  6. got basic multiplayer working for Din's Curse today
  7. started working on getting multiplayer working correctly in Din's Curse today
  8. sometimes little things like spiders being able to walk through spider webs is just really cool
  9. Treasure chests, locks, traps and the warrior way Din's Curse blog at http://bit.ly/2lF0J5
  10. the towns are finally starting to look like towns and are now even randomly generated
  11. it amuses me when I accidentally do something cool, in this case the highlight outline on objects now pulses
  12. added a ton of new objects today (evil pools, traps, secret stashes, spider webs, statues, etc)
  13. a bestiary is now in for Din's Curse, I had to make the icons a lot smaller because there are a lot of monsters in the game
  14. @pvponline never been a fan of LOLBAT, but the reveal makes him kind of cool
  15. lock picking, trap disarming, and perception are all working now and pretty cool IMO, might blog about how it works
  16. we have another Din's Curse interview at http://bit.ly/HcFyR
  17. worked on lock picking and disarming traps, not done yet, but I think it's going to be cool
  18. @hallower1980 thanks for the retweet
  19. Din's Curse has its first preview at http://bit.ly/1Sup4t
  20. added a bunch of traps today, pretty much all of the DoP traps, 8 traps from Kivi, and added 5 new trap types