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OmnisaurusGames

  1. Hrmmm. Turns out #unity3d's GUI stuff is achingly slow on an #iOS device. Probably should have tested that sooner …
  2. @shanemang Hi! It's coming along at a slow and steady pace. We're planning on posting the Vertical Slice the first week of November.
  3. September Build, read it here: wp.me/p1zau3-1E
  4. I think I might just be getting the hang of #unity3d's wonky GUI system :)
  5. At long last. . . a build!, read it here: http://wp.me/p1zau3-1v
  6. For a C++ programmer, C# reflection stuff is mindblowing. You can iterate over all classes in a namespace and instantiate them?! Wow!!
  7. It's PROGRAMMIN' TIME!
  8. State of the Cat, read it here: http://wp.me/p1zau3-1p
  9. Rocket Cat Evolution, read it here: http://wp.me/p1zau3-17
  10. Just had that "first visible thing on screen" experience with my custom sprite anim renderer in #Unity3D. Gotta love graphics programming!
  11. Tying together some python scripts to make a simple sprite-based animation pipeline for #Unity3D. Hope to be done soon :)
  12. Finally got our App Dev license! 1 month is all it took...
  13. Texture Atlas Generation Using Python, read it here: http://wp.me/p1zau3-1b
  14. Level Art History, read it here: http://wp.me/p1zau3-G
  15. Patiently waiting for #apple to approve our developer application. . . looking forward to trying things out on an actual #iPhone!
  16. 2D Sprites in Unity3D, read it here: http://wp.me/p1zau3-X
  17. Our first (failed) build, read it here: http://wp.me/p1zau3-v
  18. Omnisaurus Games is about to start some serious #gamedev (on evenings and weekends only :) )
  19. We are live! Now let's make some games!