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NimbleBit

  1. @cgamer Glad you like it! It will only get better, there is still so much we want to do with Zero Gear! -Brian
  2. RT @ADAMATOMIC: accidentally wrote a blog about iphone game prices http://bit.ly/5Tx8ZO
  3. @ADAMATOMIC messing with freedog is some of the best fun you can have on TA - dave
  4. Zero Gear beta 1.0.1.4 Live on Steam! http://bit.ly/7gILgx
  5. sneak peek of "Zero Circuit" which will be in the next ZG beta update: http://bit.ly/5rFdAm
  6. RT @GavinBowman: One Year in the App Store: http://bit.ly/65keUr -- reflecting on our first full year, which we're celebrating today!
  7. RT @SnappyTouch: Too funny, HDR in video games vs HDR in photography: http://img194.imageshack.us/img194/7391/1244894383293.jpg
  8. @hodapp what is your steam name?
  9. @DenzoNL stuck with an XML file for now
  10. @hodapp blasphemey!!!!
  11. @DenzoNL they are possible now as long as all the players have that map downloaded outside the game. Would like to add even better support.
  12. Zero Gear beta 1.0.1.3 Live on Steam! http://bit.ly/7Qjf7T
  13. Zero Gear pachinko level video & over 50,000 beta signups! http://bit.ly/5pGQVG
  14. Small ZG update, Zero Gear 1.0.1.2 is live on Steam http://bit.ly/64Wi9c
  15. Playing http://www.captainforever.com in the office via @lazy8studios - combining space ships and building with awesome retro graphics = win
  16. @CheeToS_ Yeah, that's the one. Now the limit of the # of weapons is more based on rendering and networking than collision detection -Brian
  17. Zero Gear beta 1.0.1.1 Live on Steam! http://bit.ly/3FivAC
  18. Our official Zero Gear steam group has been moving up the charts, help us go up the charts even more! http://bit.ly/3meflc
  19. Just fixed a big slow down bug in ZG due to slow collision detection code. That has been haunting me for a while, big relief! -Brian
  20. 20k Zero Gear Beta Signups, New Gameplay Videos: http://bit.ly/1J6uFR