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NS2
"It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb6:32 PM Nov 5thfrom TweetDeck
First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb12:54 PM Oct 30thfrom TweetDeck
The marine exoskeleton has a little boombox and speaker built into the armor. Lots hope for screaming guitars when he suits up. #fb10:07 AM Oct 29thfrom TweetDeck
Congrats to Runic Games for Torchlight. Very focused, polished and fun-looking game! You nailed it. And it's all on Ogre3D? Wow. #fb1:07 PM Oct 28thfrom TweetDeck
Off to the Postmortem over at the Thirsty Bear Brewery on Howard in SF...hope to see you indies/gamedevs there! #fb5:57 PM Oct 27thfrom TweetDeck
Working on pistol alt-fire. Some kind of phosphorous marker that draws a trail behind tagged aliens? It has a laser sight too. Ideas? #fb1:35 PM Oct 23rdfrom TweetDeck
Talking about alt-fire for the exoskeleton/minigun marine. Possibly a punch that sends skulks flying against the wall on kill. #fb10:14 AM Oct 22ndfrom TweetDeck
Added auto-bite for Skulk leap when he touches a target (leap is now alt fire for bite, thanks for the suggestion). Fun! #fb6:29 PM Oct 20thfrom TweetDeck
Working on the alien HUD. A lot of fun ideas to try out! Any suggestions? -Matt #fb5:52 PM Oct 20thfrom web
Reworking the rifle view model animations to be nicer looking. Inspired by Killzone 2 and how they blended attack and idles. #fb3:18 PM Oct 15thfrom TweetDeck