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NS2

  1. The game is now set up to allow mappers to pre-place structures, weapons, etc., just like you always wanted for NS1! Good for scenarios. #fb
  2. The new Exoskeleton (to replace the heavy armor) is turning out to be a real beast. I hope we can make it look cool and play well! #fb
  3. Lots of activity around here. We usually try to resist working very late but alas. #fb
  4. Reviewing new concept art for "Robotics Factory" - this is the structure that builds MASCs - the tanks that are replacing Siege Turrets. #fb
  5. R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS. #fb
  6. Epic NS2 hive death sound posted: http://bit.ly/3MxMzE
  7. Thinking of putting together a video like this one (http://bit.ly/2mGDxR) for the NS2 editor. #fb
  8. Long-time community member "Sinter" is taking the team to lunch today. What a guy! #fb
  9. By the way, people are asking: yes we will have dedicated servers you can run for NS2. #fb
  10. We got the "2.sec SwitchAx "in-game. It's a foldable ax that replaces the marine knife. Fun! #fb
  11. Checkin message: "All marine weapons spawn with their max ammo now (farewall, armory-humping)" #fb
  12. Our new programmer Kurt started today! Max is giving him an overview of the Spark engine and editor. Our engine team just doubled! #fb
  13. "It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb
  14. One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl
  15. Listening to the first audio "sketches" of the NS2 soundtrack and comparing with some other game scores. #fb
  16. Big NS2 interview posted on Shacknews, from Alice who really knows NS - http://bit.ly/1kGad2
  17. NS2 Anniversary update and screenshots released! http://bit.ly/3pMbK1
  18. First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb
  19. /me blasts the new distress beacon sound because the build is broken. #fb
  20. New article on Gamasutra: Unknown Worlds 'Pre-sales completely changed our financial picture' http://bit.ly/2qOw0D