Profile_bird

Hey there! NS2 is using Twitter.

Twitter is a free service that lets you keep in touch with people through the exchange of quick, frequent answers to one simple question: What are you doing? Join today to start receiving NS2's tweets.

Already using Twitter
from your phone? Click here.

NS2

  1. "It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground." #fb
  2. One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl
  3. Listening to the first audio "sketches" of the NS2 soundtrack and comparing with some other game scores. #fb
  4. Big NS2 interview posted on Shacknews, from Alice who really knows NS - http://bit.ly/1kGad2
  5. NS2 Anniversary update and screenshots released! http://bit.ly/3pMbK1
  6. First NS2 screenshots about to be released! There should be interviews and images popping up around the 'net pretty soon...woohoo! #fb
  7. /me blasts the new distress beacon sound because the build is broken. #fb
  8. New article on Gamasutra: Unknown Worlds 'Pre-sales completely changed our financial picture' http://bit.ly/2qOw0D
  9. The marine exoskeleton has a little boombox and speaker built into the armor. Lots hope for screaming guitars when he suits up. #fb
  10. Congrats to Runic Games for Torchlight. Very focused, polished and fun-looking game! You nailed it. And it's all on Ogre3D? Wow. #fb
  11. Off to the Postmortem over at the Thirsty Bear Brewery on Howard in SF...hope to see you indies/gamedevs there! #fb
  12. Checking out Livestream (http://bit.ly/10KiB4). Works perfectly. I can't wait to use this to show off NS2! #fb
  13. Just did an interview with Gamasutra with some cool new info. We'll let you know when/if it is posted. #fb
  14. Our new programmer Kurt just came by the office...woot! #fb
  15. Working on pistol alt-fire. Some kind of phosphorous marker that draws a trail behind tagged aliens? It has a laser sight too. Ideas? #fb
  16. Talking about alt-fire for the exoskeleton/minigun marine. Possibly a punch that sends skulks flying against the wall on kill. #fb
  17. Added auto-bite for Skulk leap when he touches a target (leap is now alt fire for bite, thanks for the suggestion). Fun! #fb
  18. Working on the alien HUD. A lot of fun ideas to try out! Any suggestions? -Matt #fb
  19. The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world: http://bit.ly/LtyLM #fb
  20. Reworking the rifle view model animations to be nicer looking. Inspired by Killzone 2 and how they blended attack and idles. #fb