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MiegakureGame

  1. @Dinjoralo @mvandevander yeah. It would be the same level. It would look odd but it would be the same.
  2. @mvandevander Yeah and then New Game++ rotates all the levels along the 4D
  3. I mean,right now you play a level in one orientation and then the other,and it's not even obvious at first that it's actually the same level
  4. @theTideland Yeah, of course.
  5. @eiszfuchs They're the good kind of headaches :)
  6. Designing some levels...It's kinda cool how I can just rotate a level by 90degrees and make it feel completely different and more difficult.
  7. @theTideland He's not a samurai/Can't answer/The sash is being blown by a 4D wind/Can't answer
  8. @jason_bakker @danielben @marctenbosch It's actually 1D code, but I was trying to impress Daniel
  9. @mik3cap @creid8 @agentmaine yes
  10. Now to make them blow in the wind...
  11. @pepijndevos Yes.
  12. @pepijndevos Isn't that what I'm doing? Tho the game is slicing 1 dimension and projecting the other. However 4D shadows are projected twice
  13. In any case, I crunched a bit on the 4D trees so that I could show them to @vihartvihart and @Jonathan_Blow this weekend
  14. 4D trees = Arbitrary 4D tet-mesh data structure + L-systems + 4D Cylinders
  15. 4D trees first pass is done! I wonder if I am I the first person to stare at a 4D tree?
  16. @icepick37 no
  17. @OutManOdd Yup!
  18. I love how skeptical gamers are... "This game would be so much better if it did X" What makes you think it's not already in the game ;)