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MediaOracle

  1. Expectations of engaging with media products -- how does having none, low, high expectations impact your eventual reaction to the product?
  2. How does it always come down to tech and content structures when dealing with media reception studies -- am I a closeted reductionist?
  3. Ficblog: blog created by a fictional person to present fictional, quasi-factual information. Used in gameplay marketing campaigns. Others?
  4. @NathanFillion -- If you want fun macabre, try the Jack the Ripper tour -- its an odd thrill to visit the crime scenes!
  5. Thinking about a paper to compare the traveling museum exhibition of Harry Potter to the creation of fandom in virtual worlds. Any ideas?
  6. Very good thing Up exists, because summer season has been horrible so far -- Wolverine, Star Trek, Angels & Demons, Terminator, not so good.
  7. #metaverseu -- agree W Saki about psych barrier, but also tech barrier or else bring in others (metaverseu live > http://ustre.am/3aaS)
  8. #metaverseu -- Metaknowledge both studying VWs and learning how use VWs for knowledge production. (metaverseu live > http://ustre.am/3aaS)
  9. Agreed w/Damon -- 3D can make learning moreuseful -- any research on shopping behaviors? (metaverseu live > http://ustre.am/3aaS)
  10. Hey #metaverseu -- doesn't mirror world mean everything is opposite because of the reflection? (metaverseu live > http://ustre.am/3aaS)
  11. @RolandLegrand: new term, old concept -- augmentation also in believing in myths and reading books (metaverseu live > http://ustre.am/3aaS)
  12. @LDinSTL_Chimera: is that a presentation here, or an outside info -- this Viz? (metaverseu live > http://ustre.am/3aaS)
  13. #metaverseu -- what does bringing 3D applications to websites do to help users make sense of info? (metaverseu live > http://ustre.am/3aaS)
  14. #metaverseu -- entertainment should be studied as revenue generators for serious applications. (metaverseu live > http://ustre.am/3aaS)
  15. @LDinSTL_Chimera -- good point! Not to mention the processing power of computers! (metaverseu live > http://ustre.am/3aaS)
  16. #metaverseu -- just how do people make sense of entertainment vs information content -- do they? (metaverseu live > http://ustre.am/3aaS)
  17. #metaverseu -- for the unconference, is anyone interested in talking about the users of VWs? (metaverseu live > http://ustre.am/3aaS)
  18. @qDot -- what are the ethical considerations of brainwave interface devices? (metaverseu live > http://ustre.am/3aaS)
  19. #metaverseu -- structure in spacializing sound, but music in structuring people (metaverseu live > http://ustre.am/3aaS)
  20. #metaverseu -- interesting how music, art presentations showcase the need for structure in art. (metaverseu live > http://ustre.am/3aaS)