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MattThorson

  1. @ChevyRay haha k you should still come jam after work tho
  2. @ChevyRay ahaha what happened?
  3. @ChevyRay yes!
  4. @ChevyRay haha brilliant
  5. @docky oh yeah, if you using Unity's Coroutines it's unavoidable I think, var won't help there
  6. @lexaloffle :O
  7. @lexaloffle bullet hellephant?
  8. @ChevyRay @Teknopants seconded!
  9. @kylepulver Woo Woo it's the Snapshot train
  10. Woo! Now I can play Snapshot on my Vita when it comes out :D @kylepulver
  11. @docky oh in the context of Coroutines yeah you have to type it out
  12. @mooonmagic :D sweet! That sounds awesome
  13. @gamblore Visual Studio for C# is actually my favorite IDE period :D FlashDevelop is close-ish
  14. @docky I use it in pretty much every foreach loop, and it's great for generics/enumerators so you don't have to type it all out
  15. @docky makes the compiler figure out the type of a variable itself! msdn.microsoft.com/en-us/library/…
  16. @docky The "var" keyword cuts down on IEnumerator usage, and I like that about properties (but I concede that it is very annoying in Unity)