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MarcoSalvi

  1. @rschu Yes, it stupid, and it won't work.
  2. IBM halts future CELL development http://www.playstationunive...
  3. @nonchaotic It wasn't a sponsored talk, just part of a shader programming tutorial day organized by Wolfgang Engel.
  4. @ChristerEricson GDC needs a proper peer review process..
  5. 2010 Graphics conference calendar: http://kesen.huang.googlepa... (via @morgan3d)
  6. @archie4oz Oh, I love the Italian language too :)
  7. @ryszu Really?! :-)
  8. @ivanassen Just an idea of mine, you can't find anything about it because it doesn't exist :-P
  9. What's the difference between A.M.E.N and Q.E.D!?
  10. Statically compiled code is immoral.
  11. @morgan3d Nice video, the more I watch it and the more I feel like the iPhone needs a proper control pad.
  12. @repi WOAVs are a generalization of programmable blending,which is much more than that anyway.I'd argue we shouldn't call it that way.
  13. @repi Many multipass UAV based algorithms could be single pass with WOAVs.Programmable blending,OIT,deep shadow maps,and beyond that..:)
  14. @t_murray I would say *a lot* of people in the game industry still don't get it.
  15. Proper spatial and temporal anti-aliasing triumph higher resolution and frame rate any time of the day
  16. DX11's unordered access views are cool, but what I really need is a weakly ordered access view!Dear MS,please put WOAVs in DX12 :)
  17. How to be a loser and ensure that the entire planet will know: RT @Flawe Maaan, so the Axe effect doesn't work? http://bit.ly/1AsewU
  18. @Flawe I can smell the disappointment from here.. good luck though :-)
  19. @jrk Photoshop or...??? :-)
  20. @repi Not just for prototyping.Having an OpenCL implementation right from the start on 360/PS3 would have make multi-platform dev easier..