MarcoSalvi
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@ Yes, it stupid, and it won't work.
about 7 hours ago
from web
in reply to rschu
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IBM halts future CELL development
about 14 hours ago
from web
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@ It wasn't a sponsored talk, just part of a shader programming tutorial day organized by Wolfgang Engel.
about 14 hours ago
from web
in reply to nonchaotic
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@ GDC needs a proper peer review process..
about 21 hours ago
from web
in reply to ChristerEricson
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2010 Graphics conference calendar: (via @)
7:44 AM Nov 21st
from Twitterrific
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@ Oh, I love the Italian language too :)
1:19 PM Nov 15th
from Twitterrific
in reply to archie4oz
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@ Really?! :-)
9:12 AM Nov 14th
from web
in reply to ryszu
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@ Just an idea of mine, you can't find anything about it because it doesn't exist :-P
9:47 PM Nov 11th
from web
in reply to ivanassen
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What's the difference between A.M.E.N and Q.E.D!?
9:45 PM Nov 11th
from web
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Statically compiled code is immoral.
10:55 AM Nov 10th
from web
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@ Nice video, the more I watch it and the more I feel like the iPhone needs a proper control pad.
9:32 PM Nov 9th
from web
in reply to morgan3d
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@ WOAVs are a generalization of programmable blending,which is much more than that anyway.I'd argue we shouldn't call it that way.
8:54 AM Nov 9th
from Twitterrific
in reply to repi
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@ Many multipass UAV based algorithms could be single pass with WOAVs.Programmable blending,OIT,deep shadow maps,and beyond that..:)
3:24 PM Nov 7th
from web
in reply to repi
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@ I would say *a lot* of people in the game industry still don't get it.
9:51 AM Nov 7th
from web
in reply to t_murray
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Proper spatial and temporal anti-aliasing triumph higher resolution and frame rate any time of the day
9:28 AM Nov 7th
from web
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DX11's unordered access views are cool, but what I really need is a weakly ordered access view!Dear MS,please put WOAVs in DX12 :)
9:24 PM Nov 5th
from web
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How to be a loser and ensure that the entire planet will know: RT @ Maaan, so the Axe effect doesn't work?
7:17 AM Nov 2nd
from web
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@ I can smell the disappointment from here.. good luck though :-)
2:42 PM Nov 1st
from web
in reply to Flawe
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@ Photoshop or...??? :-)
2:24 PM Oct 31st
from web
in reply to jrk
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@ Not just for prototyping.Having an OpenCL implementation right from the start on 360/PS3 would have make multi-platform dev easier..
6:33 AM Oct 30th
from web
in reply to repi
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