JakeCallery
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Naaailed it: "What Senior Engineers Want (well, what I want…) | Redfin Developers' Blog" via @
12:07 PM May 21st
via Tweet Button
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Next time someone asks why I'm reinventing the wheel, I'm telling them it's because the wheel API is being deprecated.
8:29 AM May 15th
via web
from Brighton and Hove, England
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Dear , you have probably saved my life more than once... thank you
7:31 AM May 16th
via web
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looking forward to when the "Future of the Web" catches back up to the now...
8:04 AM May 14th
via web
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Things We’ve Learned The Hard Way #3: Red Flags via @
8:26 AM May 8th
via Tweet Button
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@ seems like a fair trade for __MACOSX folders J
7:49 AM May 3rd
via web
in reply to seb_ly
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Game programming is not "monkey work". It's building a rocket, while it's taking off, from blueprints communicated by interpretive dance.
12:26 PM May 2nd
via tGadget
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WOW WOW. Great for game devs:
2:48 AM Apr 27th
via Twitter for Mac
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@ easiest way is to use an interface instead of a base class. Ninja implements IEntity, Entity implements IEntity, pass in <IEntity>
6:32 AM Apr 19th
via web
in reply to iainlobb
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It's the strangest thing getting back into web-dev. People are rediscovering everything, but this time they are on macs.
5:09 PM Apr 18th
via web
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Oh, cool! A bunch of demoscene code made public domain (kkrieger engine + some other stuff)
6:27 AM Apr 15th
via web
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imagine if we wrote resumes the way recruiters send emails: "Stealth-mode Software Engineer with no visible history seeks Rockstar Employer"
4:55 PM Apr 8th
via web
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Dusted off the old @ to do some PERL bashing today...
2:10 PM Apr 5th
via web
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@ looks good to me (G-Nex 4.0.2), ~20fps.. tough to tell with the adobe beta tag over top of the stats display..
1:54 PM Apr 4th
via web
in reply to inspirit
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@ here you go:
8:40 AM Apr 4th
via web
in reply to inspirit
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@ G-Nex 4.0.2 CapInt init: t device[0]:{name: Main Camera, conn:true, avail:t}trying to init: OK, device[Main Camera] update false
8:21 AM Apr 4th
via web
in reply to inspirit
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@ how do us Miner PRO owners get access to the updated PRO version? I can't seem to get an answer from support or the forums...
1:57 PM Mar 23rd
via web
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I can't state this enough: Programmers don't burn out on hard work, they burn out on change-with-the-wind directives and not 'shipping'.
10:52 AM Mar 18th
via web
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@ Here: (and yes... it's great!)
7:36 AM Mar 17th
via DestroyTwitter
in reply to elsassph
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2 game-startup devs seeking artist for dinner and chat tonight
9:23 AM Mar 9th
via Twitter for Android
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