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InnoveWare

  1. Name your favorite #flash library. Well, I started porting it to #silverlight. More news soon!
  2. Compatibility is getting better and better. I have several killer ActionScript demos in Silverlight forthcoming. #silverlight #flash
  3. Support #Silverlight, add a #twibbon to your avatar now! - http://bit.ly/iHYu
  4. Directly port your ActionScript code into Microsoft Silverlight 3.0! - http://bit.ly/50ZVld #silverlight #flash
  5. @rschu http://bit.ly/7q9jXv that was my very preliminary sample :)
  6. @rschu I plan to post several working samples of this work in progress soon...
  7. @rschu I am actually working on other projects, the most advanced being a Flash ActionScript implementation in SL3!
  8. @rschu hello rene. well not much progress on Quake SL due to lack of time and motivation to fix nasty bugs in the game engine...
  9. A very detailed white-paper (69 pages!) about all differences between WPF & Silverlight: http://bit.ly/zjTF4
  10. @pierlag http://bit.ly/2YL9Av
  11. Side by side comparison between original Flash and Silverlight Flash implementation. http://bit.ly/2YL9Av
  12. I was able to directly port a Mandelbrot Set ActionScript in Silverlight. Generating fractal took 9123 ms in Flash vs 815 ms in Silverlight!
  13. I plan to work also on extensions for Silverlight. What about a Flash extension and a WPF extension ?
  14. I started working on a Silverlight implementation of Flash CS4 Professional ActionScript 3.0...
  15. @michaelsync I am member of the WS Insiders and also MVP Client App Dev. https://mvp.support.microsoft.com/profile/Frelat
  16. Whoa... I have the exact same webcam as the N.C.I.S. special agents.
  17. What's cool with the 2012 year is you don't even need to tell a deadline to your clients.
  18. @pierlag l'objectif c'est de convertir n'importe quel source C en une version C# spéciale fonctionnant avec la VM
  19. @pierlag là je finalise le préprocesseur/parser C et si tout va bien le convertisseur lui-même ensuite
  20. @pierlag j'ai fait un deuxième portage en version SilverTonic de Quake et j'ai le mode non-intéractif qui fonctionne déjà