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IgenOukan

  1. New Blog Post: What is a Game? #gamedesign
  2. @GardnerCampbell 3 week course ideas: Effective communication, visualization & meditation for stress coping and personal growth
  3. @mzo So I'm not the only one who wonders about a Macgyver adventure game. #gamedesign
  4. New blog post mixing motivation, value and economics: http://blog.igenoukan.com/2009/11/valuenomics.html #gamedesign
  5. New blog post mixing motivation, value and economics: http://blog.igenoukan.com/2009/11/valuenomics.html
  6. @jimgroom Quit whining and check your e-mail. Sheesh, you didn't even wait till I was online to start ... :P
  7. #gamedesign Unreal 3 Free License if for noncommercial and educational use only. Commercial license has a cost. http://www.udk.com/licensing
  8. I suspect the real key is dealing with variation in the types of players like a good leaders deals with types of people, all. #gamedesign
  9. The Elements of Style, online, writing basics for the internet. http://www.bartleby.com/141/
  10. @jeffwalker I have an idea to support the PLF and PLM market, and strengthen businesses, but more info on the PLM'd give better results.
  11. RT @gameproducer Please re-retweet the blog post "Indie xmas - let's beat those bastard AAA games" (thanks!!): http://bit.ly/3TDTAN
  12. @bbrathwaite A Civ thing you'll find interesting. http://www.facebook.com/civnetwork #gamedesign
  13. @jimgroom Somebody just seriously said to me, "If you don't pass the zombie class you can't become a zombie."
  14. @GardnerCampbell A sandbox is a place to actively explore and learn. Much better than a tuor of a sandbox, which is highly restrictive.
  15. RT @gameproducer different view on "how to hire the right people" http://bit.ly/4qvyJH @shoemoney
  16. RT @ifthenelse: Free Graphics and Game Books http://is.gd/4nIKv #gamedesign #gamedev #videogames
  17. RT @jonjones: tip: Link to a specific time in a YouTube video by adding #t=1m45s to the end of the link, where 1m45s is the time you want.
  18. @IanSchreiber Spam. If they were done as replies, so they don't always show, then it might work better. Generally spam looses followers.
  19. @gameproducer People drop things. Small things get lost that way. Keys get lost anyways. Storm drains are especially dangerous this way.
  20. @missingbullet Depends on the specifics. #gamedesign