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ITS_Invisible

  1. Some connection issues with SAO might be fixed now. Hard to tell for certain though.
  2. I should probably make a font system workbench...
  3. I just got a text character to appear on the screen using the font system! Next, I need to be able to move it around
  4. Debugging information for the system's libraries isn't being linked correctly...
  5. http://blogs.ign.com/ifthensoftware/ http://www.gamasutra.com/blogs/MichaelGrand/1459/
  6. http://www.mmorpg.com/blogs/InvisibleLf/ http://my.mmosite.com/invisiblelf/Blog http://ifthensoftware.1up.com/
  7. Newsletter issue #55 has been posted on the following blogs: http://members.gamedev.net/ifthensoftware/journal/
  8. Working on the newsletter...
  9. Using a custom build step for each header file seems to have solved the problem. I'll provide further details in the newsletter.
  10. A portion of Spain has been blocked from our services due to recent illegal activities.
  11. Post-build events might work
  12. I need some way of either running the command line even if the project is up-to-date, or changing how it determines it is up-to-date.
  13. Project dependencies and pre-build events should do the trick...
  14. GreyKnight is drawing in iScribble. For details, please read this thread: http://www.ifthensoftware.net/forums/index.php?showtopic=1612
  15. Looking into setting up MSVC++ to build the libraries in the correct order...
  16. Making some changes to the way the engine's source code is organized...
  17. IfThen Software is back online.
  18. http://blogs.ign.com/ifthensoftware/ http://www.gamasutra.com/blogs/MichaelGrand/1459/
  19. http://www.mmorpg.com/blogs/InvisibleLf/ http://my.mmosite.com/invisiblelf/Blog http://ifthensoftware.1up.com/
  20. Newsletter issue #54 has been posted on the following blogs: http://members.gamedev.net/ifthensoftware/journal/