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Goat1000

  1. Having fun with pixel shaders
  2. Refactoring monoliths
  3. Just tried out Chrome Frame on a copy of my website. It messed up one of the SVGs.
  4. Building pixel shader transitions into JPEG Saver
  5. Oops. Next time I'll remember to read the email saying that I have to change my name server records...
  6. Just released JPEG Saver 3.6 - now with more options than you can shake a stick at. ... Put that stick down.
  7. I might end up regretting it, but I've added a 'Delete' option to JPEG Saver
  8. Whoa... Just merged my "save-to-desktop" changes into the version 4 branch, and I'm surprised to find it even works during a transition
  9. Adding a "save as desktop background" option to JPEG Saver, because I don't want to release a version that just fixes one bug
  10. Just installed Firefox 3.5. It seems fast, but that may be because half of my add-ons have been disabled.
  11. Trying to find a simple Direct3D way of doing a SelectClipRegion()-like transition. Looks like I'll have to create a mesh anyway.
  12. Writing preprocessor macros that generate and instantiate static classes
  13. JPEG Saver's second Direct3D transition is done - rotating zoom. Rotation would be too slow and clunky without hardware acceleration
  14. JPEG Saver's first Direct3D transition is working - rotation using sprites
  15. Got a simple version of JPEG Saver working using Direct3D sprites - it's very fast
  16. Trying to get my head around some Direct3D code I wrote about two years ago
  17. @darrenmdr careful - you'll get a beat poetry following
  18. Released JPEG Saver 3.5. What next? 3.6? 4.0? I dunno.
  19. @ccbaxter try NHS direct - they can give you some decent advise
  20. Adding tooltips to a dialog. Resisting the urge to add "Don't press this! Your head will explode!"