GetSacked
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Apparently I was wrong. Several gaming outlets are reporting the closing. (cc: @ @)
4:00 PM Apr 14th, 2011
via HootSuite
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@ Companies sunset products all the time - almost always there's *some* form of general press release about it.
3:56 PM Apr 14th, 2011
via HootSuite
in reply to FMView
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@ The forum post is only visible to subscribers, so the tweet really doesn't do any good.
3:53 PM Apr 14th, 2011
via HootSuite
in reply to FMView
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As expected, @ shuts down in a "sweeping it under the rug" type of way. No e-mail. No announcement. No forum post.
3:44 PM Apr 14th, 2011
via HootSuite
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@ No clue. Best bet is to ask on the FML forum.
3:12 PM Mar 31st, 2011
via Tweet-Watch
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Awesome and true comic strip on the state of marketing at @ @
7:15 AM Mar 31st, 2011
via HootSuite
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@ @ @ Native "new style" Twitter RTs won't work with protected accounts, only manual RTs (cut & paste) will.
6:26 AM Mar 31st, 2011
via HootSuite
in reply to FMHVibe
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SI should be giving us soap boxes and microphones, not cold shoulders @
2:15 AM Mar 31st, 2011
via HootSuite
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A lesson for @ - that is if they're willing to admit the community knows as much about the game as they do
2:13 AM Mar 29th, 2011
via HootSuite
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Appreciation is One of the Most Powerful Builders of Community
5:41 AM Mar 28th, 2011
via HootSuite
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On the anniversary of the reset, @ still continues to ignore users. A commentary from @
1:45 AM Mar 28th, 2011
via HootSuite
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How fitting - research proves that *responding* (not ignoring) negative feedback online benefits companies
8:15 AM Mar 24th, 2011
via HootSuite
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If you're a business and you protect your tweets, you're basically saying "we want to hide something negative from potential customers"
5:27 AM Mar 24th, 2011
via Tweet-Watch
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Unless you're a "famous" customer, the game developers don't give a shit about you. (not even a "thanks")
2:56 PM Mar 23rd, 2011
via HootSuite
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@ They appear to actually be in the game, yet were never included as menu options.
1:04 PM Mar 23rd, 2011
via Tweet-Watch
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Here are two hidden camera angles in that @ doesn't want you to see
12:59 PM Mar 23rd, 2011
via HootSuite
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RT @: A Dynamic GW is a Happy GW -
12:56 PM Mar 20th, 2011
via HootSuite
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@ I'd keep it simple and play 10 men behind the ball w/ a target man.
5:26 PM Mar 17th, 2011
via Tweet-Watch
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Another reason why they're the best developers - Valve Says Ad Agencies Are "Worthless" @
6:02 AM Mar 17th, 2011
via HootSuite
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So @ points out how @ community management has been the same failure as I said 1.5 years ago
5:45 AM Mar 16th, 2011
via HootSuite
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- Name Jordan Cooper
- Location Louisville, KY, USA
- Web http://www.footba...
- Bio Football Manager fansite administrator, strategy guide publisher & former FM Live beta tester / gameworld moderator
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