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gaminghorror

  1. @betzerra you're welcome :)
  2. @betzerra the runtime changes are mainly performance optimizations, the only new feature is zeroing weak references used by ARC on iOS 5
  3. @betzerra yes it's a compiler feature. There's a runtime component to it, but it's just the improved ObjC runtime that you're using already.
  4. @betzerra no, ARC is not garbage collection, it is automation of retain/release. Follows the same rules as you do, but does so 100% reliable
  5. @betzerra what if you told you that you never need to exert that control because ARC does the things you have to do anyway? No more no less.
  6. by far the most common typo: NSSTring
  7. @sasikiran_m i love automatic transmission. good example of control that only wastes money (gas) but has no real benefit
  8. @CetonGames you gain a lot. It's very hard to leak memory under ARC for one thing.
  9. @nf_tammy problem is that ARC doesn't take away control. It does the things you have to do anyway.
  10. @andytriboletti mopub can't be compiled into a static library?
  11. @mguniverse I wager there's a 99% chance your code is wrong as is and figuring out why ARC shows issues will make it better, safer.
  12. Who has deliberately decided not to use ARC in new iOS project? I'd like to know why.
  13. RT Lua scripting for cocos2d (KoboldScript). Tilemap-based, physics game kit. More details soon. Please take the survey bit.ly/KGTxi1
  14. @Majid_azim you could try enabling win32 compatibility mode, or contact Andreas. Zwoptex Flash isn't really an alternative.
  15. Thanks to everyone who signed up & took the survey at koboldscript.com ... most appealing to you is clearly learning, Lua & ARC.
  16. @Majid_azim @abitofcode i see TP is 32bit but that doesn't mean it won't run in 64 bit windows
  17. @Majid_azim @abitofcode isn't texturepacker also available for windows?