GameLife
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Okay, that's it for us! Thanks to everyone for the great, thoughtful responses. Think it's gonna be a great gaming year.
4:01 PM Mar 7th
via TweetDeck
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.@ Just because an all-touch gaming platform is possible, does that mean it's a good idea?
3:58 PM Mar 7th
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@ even though its used as a support device, its still made for ONLY gaming purposes in mind. Smartphones and regular tablets are NOT
3:56 PM Mar 7th
via web
in reply to GameLife
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@ Jetpack Joyride, all day!
3:53 PM Mar 7th
via Twitter for iPhone
in reply to GameLife
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.@ But won't the tablet be used as a support device? Also, it'll have analog control.
3:53 PM Mar 7th
via TweetDeck
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@ Nintendo WiiU plans to create a hardcore touch screen gaming experience with its tablet-controller, so i don't see how it's a myth
3:52 PM Mar 7th
via web
in reply to GameLife
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@ "Hardcore" gaming is a myth in that it is indistinguishable from "casual" gaming. Tastes & habits cannot be so easily categorized.
3:52 PM Mar 7th
via web
in reply to GameLife
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That's arguably the thing keeping 3DS and Vita's hopes alive, no?
3:52 PM Mar 7th
via TweetDeck
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Q6: And this is what it all boils down to. Is the idea of "hardcore touch screen gaming" a myth? Does it matter?
3:50 PM Mar 7th
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Last question of our mobile gaming tweet-chat en route.
3:50 PM Mar 7th
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.@ Seems like more and more of our weekly podcast is talking about mobile titles. Sign of the times.
3:48 PM Mar 7th
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Word of mouth is huge. Can't overstate that. So easy for games to get lost in the tidal wave of updates on the App Store.
3:46 PM Mar 7th
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.@ What put those titles on your radar?
3:42 PM Mar 7th
via TweetDeck
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Q5: The sheer numbers of mobile games make awareness a challenge. How can developers cut through the chatter with a new title?
3:40 PM Mar 7th
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Question 5 coming shortly...
3:39 PM Mar 7th
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@ @ Sure, but was it Fairway Solitaire?
3:38 PM Mar 7th
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in reply to Aligg
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@ Definitely for the top tier games, but adding a social gaming component doesn't automatically equate to "social"
3:37 PM Mar 7th
via TweetDeck
in reply to GameLife
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And with in-game purchasing, will mobile games' shift to a free-to-play model become more widespread/permanent?
3:37 PM Mar 7th
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.@, you're community manager at Open Feint. Are you guys seeing social involvement in OF-enabled games?
3:36 PM Mar 7th
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And you're not the only one, @. (Sorry if we didn't quite match your creative capitalizations)
3:34 PM Mar 7th
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- Name GameLife
- Location San Francisco, CA
- Web http://blog.wired...
- Bio What's really going on in the world of video games? Wired.com's Game|Life cuts through the spin and nails all the action.
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