FPStudios
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@ That's it. Cheers. Was racking my brain.
6:33 AM May 9th
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in reply to DarkAcreJack
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My Galaxy Nexus arrived today. Thought I'd have a play with Android after too long in iOS land. First impressions, very nice.
6:15 AM Apr 10th
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Have you ever read Dropbox's ToS? I know the basic account is free but that's still pretty nasty.
5:30 AM Apr 10th
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WPF; One day implementing an efficient, testable MVVM system, Two days getting a grid to line up perfectly.
4:58 PM Feb 29th
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Favourite iPhone time wasters at the moment, Bike Baron and Jelly Defense.
1:14 PM Nov 15th, 2011
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Advertising in violent video games results in poor recall, negative brand perception
12:25 PM Sep 3rd, 2011
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@ sure if i can help. Shoot me an email at the one in my profile.
5:20 AM Aug 29th, 2011
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in reply to evaivykyk
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Debugging client via log files on remote server is awesome. *blows head off with shotgun*
6:03 PM Aug 16th, 2011
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@ Fail all the way to the bank unfortunately.
6:59 PM Jul 8th, 2011
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in reply to TornadoTwins
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Although I suppose all I really care about the iPhone 5 is the res. If the screen is bigger it would have to be more than 960 x 640.
8:29 PM Jul 7th, 2011
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Is this really what the iPhone 5 will look like?
8:10 PM Jul 7th, 2011
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FYI universe, @ bank has the worst customer service possible. Business account out of action for 23 days and counting...
8:43 PM Jun 27th, 2011
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Very cool -> RT @: Impressive flocking with
5:21 PM Jun 20th, 2011
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@ Yeah, rubbed me the wrong way for quite a while too. But dammed if I'm giving up my OOP smarts for it. ;-)
8:42 AM Jun 20th, 2011
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in reply to bartekd
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@ Thanks for the RT. Glad you liked it.
7:29 AM Jun 20th, 2011
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in reply to bartekd
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New blog post - MonoBehaviour Magic: C# Namespaces and Inheritance in Unity
7:16 AM Jun 20th, 2011
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New blog post - MonoBehaviour Magic: C# Namespaces and Inheritance in Unity
5:42 PM Jun 19th, 2011
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Would be awesome if Xcode had a 'Build and Run on all devices' option. Currently testing GUI's on iPhone 3GS/4 and iPad
8:30 PM Jun 16th, 2011
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@ I was trying to test what overhead the MonoB methods have and I found it negligible.
8:56 PM Jun 14th, 2011
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@ I tested with 1000 MonoBs doing something vs 1 MonoB doing something x 1000. Manual profiling (time etc). No difference.
8:54 PM Jun 14th, 2011
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in reply to brawsomewaffle
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- Name FrictionPointStudios
- Location Adelaide, Australia
- Web http://FrictionPo...
- Bio Home of Friction Point Studios game development. iPhone, C#, Unity, Beer. Founded by CEO, lead programmer and janitor Sam Cox.
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