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FPStudios

  1. @DarkAcreJack That's it. Cheers. Was racking my brain.
  2. My Galaxy Nexus arrived today. Thought I'd have a play with Android after too long in iOS land. First impressions, very nice.
  3. Have you ever read Dropbox's ToS? I know the basic account is free but that's still pretty nasty. bit.ly/fNYyH3
  4. WPF; One day implementing an efficient, testable MVVM system, Two days getting a grid to line up perfectly.
  5. Favourite iPhone time wasters at the moment, Bike Baron and Jelly Defense.
  6. @evaivykyk sure if i can help. Shoot me an email at the one in my profile.
  7. Debugging client via log files on remote server is awesome. *blows head off with shotgun*
  8. @TornadoTwins Fail all the way to the bank unfortunately.
  9. Although I suppose all I really care about the iPhone 5 is the res. If the screen is bigger it would have to be more than 960 x 640.
  10. FYI universe, @westpac bank has the worst customer service possible. Business account out of action for 23 days and counting...
  11. Very cool -> RT @tomorrowevening: Impressive flocking with #unity3d is.gd/hEmy4O
  12. @bartekd Yeah, rubbed me the wrong way for quite a while too. But dammed if I'm giving up my OOP smarts for it. ;-)
  13. @bartekd Thanks for the RT. Glad you liked it.
  14. New blog post - MonoBehaviour Magic: C# Namespaces and Inheritance in Unity http://bit.ly/moCqEW #unity3d #gamedev
  15. New blog post - MonoBehaviour Magic: C# Namespaces and Inheritance in Unity http://bit.ly/moCqEW #unity3d #gamedev
  16. Would be awesome if Xcode had a 'Build and Run on all devices' option. Currently testing GUI's on iPhone 3GS/4 and iPad #gamedev
  17. @brawsomewaffle I was trying to test what overhead the MonoB methods have and I found it negligible.
  18. @brawsomewaffle I tested with 1000 MonoBs doing something vs 1 MonoB doing something x 1000. Manual profiling (time etc). No difference.