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DigitalRune

  1. #Kinect in Sport Education bit.ly/IH0OxY #DigitalRune
  2. Improved Kinect real-time motion capture examples: bit.ly/Hdk7RH #xna #DigitalRune
  3. Racedrome Offroad by Rendercode Games finally out! Go get it! bit.ly/Hl7brM
  4. In peer review: Racedrome Offroad by Rendercode Games using #DigitalRune Physics! bit.ly/GTxuoJ
  5. How to animate the #XNA Dude in real-time using #Kinect bit.ly/tRFIda #gamedev
  6. Happy New Year! bit.ly/sHtrQH
  7. XNA game editor prototype: youtu.be/dpGqK8Do7RY #xna #gamedev #wp7dev
  8. Video showing a few particle effects included in DigitalRune Particles: youtu.be/1GpVVJIG3zo #xna #wp7dev #gamedev
  9. Do you need a particle engine for .NET and #XNA? DigitalRune Particles is now available! bit.ly/tV1VOj #wp7dev #gamedev
  10. And the final part is online: How to build an animated, state-based #XNA game menu bit.ly/uaGXkm #gamedev
  11. How to build an animated, state-based #XNA game menu (Part 2): bit.ly/vSeIl6 #gamedev
  12. How to build an animated, state-based #XNA game menu (Part 1): bit.ly/vkY5xE #gamedev
  13. Minor update for the #DigitalRune Engine is online! bit.ly/s4zFir #xna #wp7dev
  14. #Mono support coming for the #DigitalRune Engine bit.ly/vz4OTb
  15. Preparing a DigitalRune Engine update for next week. Some improvements, more samples, documentation, etc.
  16. New blog post: Creating an #XNA tree view control bit.ly/nyDkGK
  17. Nice work! RT @RobMitchellXNA: xblig game using digitalrune physics is out marketplace.xbox.com/en-US/Product/…
  18. New blog post about input handling in game GUI bit.ly/oebi0H #xna #DigitalRune
  19. New article explains our game GUI renderer bit.ly/ojzpYR #xna #digitalrune
  20. New blog post about GUI rendering process: bit.ly/r8udA4 #xna #DigitalRune