DigitalRune
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in Sport Education
7:29 AM May 1st
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Improved Kinect real-time motion capture examples:
7:16 AM Apr 3rd
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Racedrome Offroad by Rendercode Games finally out! Go get it!
3:47 AM Mar 28th
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In peer review: Racedrome Offroad by Rendercode Games using Physics!
12:38 AM Mar 23rd
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How to animate the Dude in real-time using
3:20 AM Jan 3rd
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Happy New Year!
9:57 AM Dec 31st, 2011
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XNA game editor prototype:
9:38 AM Dec 31st, 2011
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Video showing a few particle effects included in DigitalRune Particles:
6:18 AM Dec 29th, 2011
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Do you need a particle engine for .NET and ? DigitalRune Particles is now available!
11:04 AM Dec 21st, 2011
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And the final part is online: How to build an animated, state-based game menu
9:15 AM Nov 30th, 2011
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How to build an animated, state-based game menu (Part 2):
8:00 AM Nov 29th, 2011
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How to build an animated, state-based game menu (Part 1):
3:49 AM Nov 28th, 2011
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Minor update for the Engine is online!
3:49 PM Nov 19th, 2011
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support coming for the Engine
8:46 AM Nov 16th, 2011
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Preparing a DigitalRune Engine update for next week. Some improvements, more samples, documentation, etc.
7:00 AM Nov 10th, 2011
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New blog post: Creating an tree view control
10:39 AM Oct 7th, 2011
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Nice work! RT @: xblig game using digitalrune physics is out
1:04 AM Oct 7th, 2011
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New blog post about input handling in game GUI
8:41 AM Oct 4th, 2011
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New article explains our game GUI renderer
2:05 AM Sep 30th, 2011
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New blog post about GUI rendering process:
11:41 AM Sep 28th, 2011
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- Name DigitalRune Software
- Location Austria
- Web http://www.digita...
- Bio DigitalRune Software, developer of .NET and XNA libraries.
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