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DigitalOrigins

  1. Working with Brandwidth on some new iPad ideas. Exciting times!
  2. Just a quick note to new followers. Firstly, thanks for following! Secondly, feel free to pop over to @_andyfox_, my primary twitter outlet!
  3. The new Got To Dance app goes live. A collaboration between DigitalOrigins, MiG and Sky. sky1.sky.com/got-to-dance-b…
  4. An external iPhone contract DigitalOrigins has been involved in has gone live on the App Store. MoS rocks! http://bit.ly/9i0Hum
  5. Is the iPad a PC? Interesting shipment figure comparisons between all PC makers: http://bit.ly/drdQo5
  6. Looking forward to Oct 20th. Always interesting to see where Apple is going with its new tech. http://bit.ly/cuIcXO
  7. Busy is as busy does - just me talking about CapitaHD being released for the #iPad, vacations, and life in general: http://bit.ly/dgt3lV
  8. You want some 80s gaming nostalgia for your #iPhone and #iPad? Download Capita now! http://bit.ly/bFez3g (#iPad version now available!)
  9. CapitaHD, the #iPad version of the well-regarded #iPhone Capita has now been submitted to the App store for approval.
  10. That's Capita for #iPad just about ready for submission. Time to get all the behind-the-scenes bits and pieces wrapped up.
  11. Capita HD for the #iPad help system complete. Now time to test on some unsuspecting folk and get ready for release.
  12. RT @minimalmac: It's no wonder they don't trust us- Seth Godin describes a recent experience helping a friend... http://tumblr.com/x2aimvri6
  13. Just putting the finishing touches to Capita on the iPad; an introductory interactive walk-through for the first level.
  14. From the DigitalOrigins blog, iPhone Audio – Part 1, an exercise in patience: http://bit.ly/dsuBe4 #iPhonedev
  15. Developers as gaming entrepreneurs? http://bit.ly/coQAh4
  16. Actually, it's been really interesting and challenging this end, but that doesn't kinda translate very well on here...
  17. It's been a quiet few weeks. An exciting potential client, the near-completion of Capita on the iPad, and head in Audio code.
  18. Head firmly stuck in Audio Queue code. I kinda like it. It takes me back to my early DirectSound days. #codingflashback
  19. Back from an unwell relative and a couple of days hiatus. Ready to get #iPhone Capita refactored for #iPad.
  20. Aha, THAT is why the iPad simulator is slow; it doesn't use the host's GPU for OpenGL rendering. /ticks knowledge box