DigitalAquaNet
- Shader support is gonna take a while... it'll require another revamp to texture support, but otherwise it's going relatively well.1:51 PM May 11th from TwitterFox
- Nothing to do all weekend but rewatch Code Geass on my new 35". And maybe clean a hose.1:32 PM Apr 25th from TwitterFox
- Just a heads up: shaders are working, but SHADER has some integration issues. Also, I'm helping with a project at work, may take up my time.3:13 AM Apr 14th from TwitterFox
- Saving optimizations completed. Compiling another "dev-src" RAR file. Next up, shaders. Now, sleep.12:25 AM Mar 12th from TwitterFox
- After a very long hiatus, saving's been fixed, but it's nowhere near efficient enough. Fixing that.12:31 AM Mar 3rd from TwitterFox
- Been tampering with my saving/loading algorithms for weeks. Work isn't helping. Must press on >_<5:55 PM Dec 2nd, 2008 from TwitterFox
- @spoonifur Do you feel the way you hate? Do you hate the way you feel?8:19 PM Nov 27th, 2008 from TwitterFox in reply to spoonifur
- Fixed GRID issue, ran into scaling issue with OBJECT, fixed that, working on saving. Shaders after that~12:31 AM Nov 14th, 2008 from TwitterFox
- FINALLY conquered all the OpenMP issues! W00t. And now, GRID and GRID3D's textures are mismapped. I've missed the small bugs.1:09 PM Nov 8th, 2008 from TwitterFox
- Spent some time modifying and fixing a few things in the site.3:48 PM Oct 5th, 2008 from TwitterFox
- ...er, finally. That was weird. O.o12:42 PM Sep 26th, 2008 from TwitterFox
- Flly got around to fixing that broken link to bluengn/dev-src: http://tinyurl.com/3kg3zd12:41 PM Sep 26th, 2008 from TwitterFox
- @kalium error: unknown command "sleep"9:24 PM Sep 13th, 2008 from TwitterFox in reply to kalium
- ...okaaaay. Just suffered my first self-inflicted BSOD while using OpenMP.7:06 AM Sep 12th, 2008 from TwitterFox
- Man, how I've missed my Clock model. <31:27 AM Sep 11th, 2008 from TwitterFox
- PARABOLOID is finally fixed!! THANK GOD ZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzz.........1:38 AM Sep 10th, 2008 from TwitterFox
- Memory management wins yet another bout: had to get rid of class EQUATION. No more storing generic pointers to math operators. :/7:20 PM Sep 4th, 2008 from TwitterFox
- Currently working on fixing some alpha transparency issues. After that, objects and models.8:48 AM Aug 17th, 2008 from TwitterFox
- Sorry for the long time between posts. Much progress has been made with BLUEngn since having revamped its texture management.8:47 AM Aug 17th, 2008 from TwitterFox
- Been a while since last post. Textures have been changed completely (i.e. "fixed"), Quadrics completely use Grids, looking into speed issue.11:51 PM Jul 28th, 2008 from TwitterFox
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- Name DigitalAquaNet
- Location United States
- Web http://65.28.105....
- Bio An indie programming project, to help indie computer media projects.
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