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DigitalAquaNet

  1. Shader support is gonna take a while... it'll require another revamp to texture support, but otherwise it's going relatively well.
  2. Nothing to do all weekend but rewatch Code Geass on my new 35". And maybe clean a hose.
  3. Just a heads up: shaders are working, but SHADER has some integration issues. Also, I'm helping with a project at work, may take up my time.
  4. Saving optimizations completed. Compiling another "dev-src" RAR file. Next up, shaders. Now, sleep.
  5. After a very long hiatus, saving's been fixed, but it's nowhere near efficient enough. Fixing that.
  6. Been tampering with my saving/loading algorithms for weeks. Work isn't helping. Must press on >_<
  7. @spoonifur Do you feel the way you hate? Do you hate the way you feel?
  8. Fixed GRID issue, ran into scaling issue with OBJECT, fixed that, working on saving. Shaders after that~
  9. FINALLY conquered all the OpenMP issues! W00t. And now, GRID and GRID3D's textures are mismapped. I've missed the small bugs.
  10. Spent some time modifying and fixing a few things in the site.
  11. ...er, finally. That was weird. O.o
  12. Flly got around to fixing that broken link to bluengn/dev-src: http://tinyurl.com/3kg3zd
  13. @kalium error: unknown command "sleep"
  14. ...okaaaay. Just suffered my first self-inflicted BSOD while using OpenMP.
  15. Man, how I've missed my Clock model. <3
  16. PARABOLOID is finally fixed!! THANK GOD ZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzz.........
  17. Memory management wins yet another bout: had to get rid of class EQUATION. No more storing generic pointers to math operators. :/
  18. Currently working on fixing some alpha transparency issues. After that, objects and models.
  19. Sorry for the long time between posts. Much progress has been made with BLUEngn since having revamped its texture management.
  20. Been a while since last post. Textures have been changed completely (i.e. "fixed"), Quadrics completely use Grids, looking into speed issue.