DevinReimer
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Enough Unity3D for today, it's time for some JigLibFlash updates.
about 3 hours ago
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Having a great dev night. Real-time reflections are so sweet.
about 4 hours ago
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Searched Twitter to find the answer to a Unity3D question that Google couldn't find. Google really dropped the ball on Twitter.
8:39 PM Nov 21st
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Building a model in Blender. While I'm getting so much better, my skills still have a long way to go.
7:06 PM Nov 21st
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I think I am finally over the hump, I feel my own creativity is now the limit, not my knowledge of the technology.
10:48 PM Nov 19th
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Just finished beating Modern Warfare 2 on Veteran. It was definitely easier than the original, but still really good.
7:37 PM Nov 19th
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FIVe3D FP10 just released, including my changes for direct matrix access. Woot!
4:22 PM Nov 19th
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After spending 3 hours working with Detonator for Unity I am very impressed.
11:37 PM Nov 18th
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Playing around with Detonator package for Unity, it is pretty cool.
7:26 PM Nov 18th
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Held my breath and opened it again, machine didn't explode. It was either Vista or Firefox it couldn't be my wonderful little Unity app :)
9:55 PM Nov 17th
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Unity app I built crashed Firefox, on second try it blue screened my machine. Scared to open it for a third time. Blaming Vista.
9:51 PM Nov 17th
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Working on a Unity Airplane Demo for a small presentation at work.
9:28 PM Nov 16th
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AddRelativeForceAtPosition doesn't exist instead AddForceAtPosition(transform.TransformDirection(dir),force); Thanks andeeee
6:06 PM Nov 15th
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Lost both my cellphone and my keys, so far not a good day. I do hope I find them.
3:08 PM Nov 15th
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@ Agreed. I deemed Matrix and Vector math in University unimportant. Now having to relearn it all. :)
10:37 AM Nov 14th
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in reply to whimsical3d
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Nothing better than apply math and have an interactive and visually appealing result emerge.
10:27 AM Nov 14th
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forwardSpeed=-Vector3.Dot(this.rigidbody.velocity, this.rigidbody.transform.forward); A very handy line of code.
9:38 PM Nov 12th
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Just finished beating Modern Warfare 2, it is an amazing game. One of the best games I have played.
7:46 PM Nov 12th
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@ Let me know if you find anything, but I don't think there is a solution, it's just the way Unity is built.
10:30 PM Nov 11th
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in reply to familygameroom
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@ Exactly updates to settings if changed would be stored locally in the project, but all the assets would be external.
10:09 PM Nov 11th
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in reply to familygameroom
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- Name Devin Reimer
- Location Winnipeg
- Web http://blog.almos...
- Bio A Flash, Flex and Unity Developer trying to change the world one line of code at a time.
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