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DevinReimer

  1. Enough Unity3D for today, it's time for some JigLibFlash updates.
  2. Having a great #Unity3D dev night. Real-time reflections are so sweet.
  3. Searched Twitter to find the answer to a Unity3D question that Google couldn't find. Google really dropped the ball on Twitter.
  4. Building a model in Blender. While I'm getting so much better, my skills still have a long way to go.
  5. I think I am finally over the #Unity3D hump, I feel my own creativity is now the limit, not my knowledge of the technology.
  6. Just finished beating Modern Warfare 2 on Veteran. It was definitely easier than the original, but still really good.
  7. FIVe3D FP10 just released, including my changes for direct matrix access. Woot! http://bit.ly/2LH17T #five3d
  8. After spending 3 hours working with Detonator for Unity I am very impressed. #unity3d
  9. Playing around with Detonator package for Unity, it is pretty cool. #unity3D
  10. Held my breath and opened it again, machine didn't explode. It was either Vista or Firefox it couldn't be my wonderful little Unity app :)
  11. Unity app I built crashed Firefox, on second try it blue screened my machine. Scared to open it for a third time. Blaming Vista.
  12. Working on a Unity Airplane Demo for a small presentation at work.
  13. AddRelativeForceAtPosition doesn't exist instead AddForceAtPosition(transform.TransformDirection(dir),force); Thanks andeeee #unity3d
  14. Lost both my cellphone and my keys, so far not a good day. I do hope I find them.
  15. @whimsical3d Agreed. I deemed Matrix and Vector math in University unimportant. Now having to relearn it all. :) #unity3d
  16. Nothing better than apply math and have an interactive and visually appealing result emerge. #unity3d
  17. forwardSpeed=-Vector3.Dot(this.rigidbody.velocity, this.rigidbody.transform.forward); A very handy line of code. #unity3d
  18. Just finished beating Modern Warfare 2, it is an amazing game. One of the best games I have played.
  19. @familygameroom Let me know if you find anything, but I don't think there is a solution, it's just the way Unity is built.
  20. @familygameroom Exactly updates to settings if changed would be stored locally in the project, but all the assets would be external.