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CrowbarSka

  1. Hmm... Game concept: Alien Breed meets Left 4 Dead's AI Director?
  2. Desura: sounds great for indie devs and modders! http://www.moddb.com/groups/desura
  3. I'm sure the original Alien Breed wasn't as dark as the new one. Cluttered levels + distracting colours + sluggish controls = disappointed!
  4. RT @konami_rocket: Here's 1UP's impressions of their hands-on: RT @1upnetwork: Rocket Knight Hands-On Preview http://www.1up.com/do/prev ...
  5. @ad_hominem Something about L4D2 pls
  6. 2500 words later... Bed. I want to stop writing about games and start making games!
  7. Continuity Level Design - http://agamesdesignblog.com/2009/03/01/continuity-level-design/
  8. What size do you like your monster? http://figpig.blogspot.com/2009/12/what-size-do-you-like-your-monster.html
  9. What size do you like your monster? http://figpig.blogspot.com/2009/12/what-size-do-you-like-your-monster.html
  10. @ad_hominem Potential employers, let it be heard: I am an inspiration.
  11. My sparkly new LinkedIn profile: http://uk.linkedin.com/in/mglanville Add me!
  12. @SilverGames I know the guy that made that, he goes to my uni! Surprised to see you post it :D
  13. Lost Via Domus: breaks just about every rule of game design in the first 10 minutes.
  14. What Square Enix looks for in candidates. http://gamecareerguide.com/features/807/what_square_enix_looks_for_in_.php
  15. Bayonetta is special, as in "Please excuse my son's unpredictable behaviour, he's special".
  16. Anyone need a Google Wave invite? I have 25.
  17. Character modelling is way harder than I anticipated. Good job my character is SUPPOSED to look hunch-backed and bow-legged.
  18. @ad_hominem I like Chrome. Nice and lightweight and it so rarely crashes.
  19. Dragon's Lair coming to App Store... wtf
  20. PlanetPhillip's Sniperville mapping competition: http://www.planetphillip.com/posts/mapping-competition-sniperville/