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CouturierArnaud

  1. Quick test with voxel buildings Cubes are textured randomly in brick or metal Used duplis so memory consumption is low. twitter.com/CouturierArnau…
  2. Exploring the potential of the Netbeans Platform for #SCG. Example application from their website netbeans.org/images_www/scr…. Looks good so far.
  3. #SCG 0.5.5 released for Blender 2.63. Get it at cgchan.com/suicidator
  4. SimCity 5 trailer youtube.com/watch?v=zJx4RZ… Good inspiration for modern cities! I will use it as quality target for #SCG
  5. @AndrewShpagin Great news. Colored and emissive channels were cruelly missing in 3dcoat. Good job!
  6. #SCG new website ready cgchan.com/suicidator/blo…. Work on next version starts now
  7. #SCG 0.5.4 released to work with latest Blender 2.62 arnaud.ile.nc/scg
  8. #SCG doc complete arnaud.ile.nc/scg/learn.
  9. Almost done #SCG online doc (slowly I know) Starting work on next version + major website upgrade. Goal is to have secure automatic delivery
  10. #SCG 0.5.3 released arnaud.ile.nc/scg/
  11. @rolandrichter4 I only accept Paypal payments for now.... I'm sorry for the inconvenience.
  12. #SCG 0.5.2 released arnaud.ile.nc/sce/
  13. @cyberSpurdy Do you allow me to use your image on SCG's website? Credit will be given of course.
  14. #SCG 0.5.1 bugfix release
  15. @Selrond that may happen when there are no buildings. Try making the terrain bigger, try disabling "city follows terrain"
  16. #SCG 0.5 released! arnaud.ile.nc/sce/
  17. @Selrond Very soon, doing last minute tweaks
  18. #SCG: release in a few hours. I'm completing the GUI and preparing packaging + distribution. Hope you'll all enjoy your digital cities :)
  19. #SCG news: building texture examples. Look better at close range, even if still looks too random. tinyurl.com/6bgu9j4 twitter.com/CouturierArnau…