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AvP2TF

  1. Aimed release date: 2009-12-04
  2. I uploaded a YouTube video -- rezmat 2009-11-14 http://bit.ly/Bi9Fl
  3. I uploaded a YouTube video -- friendly fire http://bit.ly/LgcW2
  4. I uploaded a YouTube video -- rezumat 2009-10-17 http://bit.ly/xRp4R
  5. @Wolfire Not really: you're already reading the other guy's blog, you might as well drop a comment yourself with a link to your article.
  6. Wooohoo! Fixed the floaty alien pounce with the flag.
  7. Okie dokie ... we got the submissions. We'll announce the winners no later than Friday.
  8. Remember this competition? http://antilinks.com/IRMBH Well, it's getting close to its end. Send your submissions until the clock strikes 12!
  9. This week's challenge: find time to implement the domination volume.
  10. ... And we have some AvP2TF test results: http://antilinks.com/obGL2
  11. Quite a break! But finally, after two weeks, a new test session! http://antilinks.com/EHAan
  12. We shifted lerping from one global component to the base class of client entities. That should help on both characters and projectiles.
  13. We're running a contest! A skinning contest, that is. More details here: http://antilinks.com/WOYNT
  14. We're testing this evening! http://bit.ly/fU26N
  15. @Wolfire This way you'd distribute their installer (no license breach) and you can launch it from the game installer.
  16. @Wolfire Hmm... I expected that packing the DLLs next to the game exe would be ok. Well, you can always pack the MS installer with the game.
  17. @Wolfire But! isn't the whole idea of redistributables that you can redistribute them?
  18. Yaay! We now have a 0.8+ hit validation ratio. Coupled with the added entity interpolation it now provides the best online AvP2 experience.
  19. Don't mix up projects. And always do a small pre-test before your full test session.
  20. Just started the server for a new netcode test. I am incredibly nervous.