ashtonraze
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Max Payne 3 really does have some 'what the FUCK were they thinking' moments.
24 minutes ago
via TweetDeck
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@ Yeah, but even then the writing's really patchy.
about 2 hours ago
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in reply to TaleSpun
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@ than it is to extend roughly the same plot over a 15 hour, fairly punishing game.
about 2 hours ago
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in reply to TaleSpun
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@ Haha, I liked Man On Fire but it's pretty damn contrived. And it's a lot easier to sit back and watch a 2 hour film and not care
about 2 hours ago
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in reply to TaleSpun
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@ And, really, taking itself seriously only works if that approach is applied to everything in the game.
about 2 hours ago
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in reply to TaleSpun
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@ Agreed, it's like they were all 'TIME FOR MAX PAYNE TO TAKE ITSELF SERIOUSLY' but kind of didn't change anything but the tone.
about 2 hours ago
via TweetDeck
in reply to TaleSpun
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@ It's a shame, as this should've been the definitive third person shooter of this gen, and it really isn't.
about 2 hours ago
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in reply to TaleSpun
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@ It feels really obstinate, like they were all 'these are the levels, NO DEBATE' and then just did it regardless of how it worked.
about 2 hours ago
via TweetDeck
in reply to TaleSpun
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@ It'd work for like, one level, like you've come to rely on dodging around and then you briefly can't, but it's so frequent here.
about 2 hours ago
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in reply to TaleSpun
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@ If you want to make a gritty, realistic corridor shooter then do that instead, don't combine the two to negative effect.
about 2 hours ago
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in reply to TaleSpun
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@ I mean, I'm playing a guy who can slow down time and leap about. Let me DO that, then.
about 2 hours ago
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in reply to TaleSpun
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@ Developers forget that, while it's all well and good to restrict the mechanics they've implemented, there's kind of no need.
about 2 hours ago
via TweetDeck
in reply to TaleSpun
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@ There's altogether too many corridor-y bits in the game for my liking. I get why they've done it, but they're not fun.
about 2 hours ago
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in reply to TaleSpun
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@ The cemetery scene is a great example of a bit that really, really works. Stadium, boat, not at all.
about 2 hours ago
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in reply to TaleSpun
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@ I think that's been a problem throughout tbh. Parts work really well, other parts just don't at all.
about 2 hours ago
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in reply to TaleSpun
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@ Pretty sure nearly all of it is down to some fairly thoughtless level design.
about 2 hours ago
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in reply to samwrite
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@ The irritating thing is that in some parts, it's a really good shooter, and in other parts the mechanics just don't work.
about 2 hours ago
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in reply to samwrite
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@ I also once took damage in a cutscene.
about 2 hours ago
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in reply to samwrite
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@ I hate how the checkpoints sometimes start you with your back to an enemy, and nothing you can do about it.
about 2 hours ago
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in reply to samwrite
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@ Surely I must be near the end now. Please. :(
about 2 hours ago
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in reply to AnActualPokemon
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- Name Ashton Raze
- Location World's end
- Web http://blgh.ashto...
- Bio Writer of fiction, and video games stuff for GameSpot, The Telegraph etc. Buy my book!
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