AiGameDev
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Putting some final touches on the next release of the AI Sandbox. It's a double release this time, we made lots of progress in two months!
about 2 hours ago
from web
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The "GPL" "Runtime Exception" has to be the worst phrased license paragraph in the history of software licenses.
6:26 AM Dec 4th
from web
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Programming along to Christmas music will get increasingly difficult as the month continues. So far, I'm being sing-along productive though!
5:04 AM Dec 4th
from web
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@ You're slowly getting there! It's no longer embarrassing now :-) My record is 8500m or something around there...
3:27 AM Dec 4th
from web
in reply to JurieOnGames
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The replays in 's demo are simply amazing. I had the worst first race, but the replay is the funniest thing ever! Looks awesome too.
3:31 PM Dec 3rd
from web
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@ Yes, irc.freenode.net channel -- about 30 people around this time of day.
7:48 AM Dec 3rd
from web
in reply to vivaladav
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Inserting more crate objects into our box world to make sure performance of LoS is indicative, but it doesn't compare to modern game levels.
2:59 AM Dec 3rd
from web
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@ "For more information about artificial intelligence in games, visit..." :-)
1:17 AM Dec 3rd
from web
in reply to JurieOnGames
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@ Yes, right! Building an open-source navigation mesh generator using voxel processing is much easier... :-P
1:09 AM Dec 3rd
from web
in reply to MikkoMononen
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@ Glad you're tweeting again, and looking into the corridor method! Now, about that default Twitter avatar...
12:20 AM Dec 3rd
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in reply to MikkoMononen
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@ @ True. I thought they were counting full builds, but if you continuously integrate, you should have 8k! We're at r1745.
12:01 PM Dec 2nd
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in reply to SpreeTree
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@ Do you multiply your build numbers by 10x or something? :-) Fingers crossed for you guys!
8:44 AM Dec 2nd
from web
in reply to IVSoftware
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@ It'll take another decade for C++0x at least. Though early support in CDT will help cut down those many years of adoption.
8:07 AM Dec 2nd
from web
in reply to dougschaefer
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Arg, so BRINK is for *Autumn* 2010! I thought it was Spring until this latest video... That changes a lot. Hmm.
4:09 AM Dec 2nd
from web
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@ Sounds like a good way to discredit a new technique or methodology, make a chant about it! Now, for that song about OO...
3:02 AM Dec 2nd
from web
in reply to KyleWalsh
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Finally, you need to introduce yourself to get access to the forums. We've done it from the start; it keeps things friendly and spam-free.
2:12 AM Dec 2nd
from web
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Mr @ reckons Thomas is spilling the beans, but either way it sounds like a very cool technology based on "points of visibility."
2:11 AM Dec 2nd
from web
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If you have forum access: An awesome thread about visibility graphs & some great insights by Thomas Young of PathEngine.
2:09 AM Dec 2nd
from web
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@ Thanks! There is no (public) link yet, the code is still in our Premium area only. That's just teaser, I will add a newsletter.
4:27 PM Dec 1st
from web
in reply to marcgwilson
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@ The iRobot characters isn't a good thing? Fair enough. I think they're cooler though :-) We call them "Marvin" by the way.
4:22 PM Dec 1st
from web
in reply to IVSoftware
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- Name Alex J. Champandard
- Location Vienna
- Web http://AiGameDev....
- Bio Game Developer, Editor in Chief @ AiGameDev.com, contractor on Killzone 2's bots, ex-Rockstar Senior AI Programmer.
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