AiGameDev
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. @ needs to hear about the floating point hell in SPLINTER CELL: CONVICTION's navigation mesh generation :-)
5:00 PM Mar 11th
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Found a great place for the party on June 22nd called OhLala! (Do not Google it :-) Let's see...
6:58 AM Mar 11th
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It's a funny feeling having the rest of the organization team kicking ass with planning while I'm here at . :-)
6:57 AM Mar 11th
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I was a bit disappointed by those pre-GDC demo releases, but even though I couldn't play them it seems like a wise move in retrospect!
6:13 AM Mar 11th
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I don't understand why publishers would announce their games during . Drowned in noise. All talk is about and here...
6:12 AM Mar 11th
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@ Yes, most likely. No plans for a time & day yet, must check the schedule... Busier than last year.
12:14 AM Mar 11th
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in reply to fwph
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@ Hehe, I think the combination of BTs and planners (i.e. HTN) is actually the ultimate winner if you have the time to code it.
11:59 PM Mar 10th
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in reply to fwph
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@ I prefer the term evangelist :-) But that's OK too!!
11:44 AM Mar 10th
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in reply to IADaveMark
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RT @: Missing the cancelled experimental game workshop?come the experimental ai session @ in south hall 310 -spre
...
11:22 AM Mar 10th
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Continuing the coverage of AI Sessions at in our forums (free registration and introduction required).
10:49 AM Mar 10th
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More awesome stuff by Steve Gargolinski at the . Practical details about the anticipation of animation! Informative.
10:09 AM Mar 10th
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@ Can't cover myself :-) I did a masterclass on the BT stuff, and the Killzone 2 stuff is in the blog post!
10:04 AM Mar 10th
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in reply to kofman
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Didn't cover my own sessions in the morning nor the utility session. A more in-depth analysis with some context will follow after .
8:21 AM Mar 10th
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Those of you with forum access, I started a thread with coverage from the afternoon of the .
8:19 AM Mar 10th
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Yesterday Steve Rabin pulled off the best AI rant. Clearly from experience about not using custom scripting languages! Great delivery.
8:05 AM Mar 10th
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We'll record a video discussion / coverage of the AI Summit once it's over, like we did last year! My day today starts with a TV interview.
8:04 AM Mar 10th
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The first day of the went very quickly, partly because I was co-speaking all morning. Some things to ponder for sure!
8:02 AM Mar 10th
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Both surprised and impressed that wifi is holding up. Works fine for Twitter and email at least :-)
4:45 PM Mar 9th
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Michael Mateas is also stimulating my mind and going into useful practical details too! This is what the is about.
4:43 PM Mar 9th
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Wow, Dan Kline is blowing my mind in his Interactive Storytelling talk in the . Learned something on every slide & great structure.
4:31 PM Mar 9th
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- Name Alex J. Champandard
- Location Vienna
- Web http://AiGameDev....
- Bio Game Developer, Editor in Chief @ AiGameDev.com, contractor on Killzone 2's bots, ex-Rockstar Senior AI Programmer.
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