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71squared

  1. @zaphodgjd Now that I like :) and all from one guy, self == humbled
  2. @weheartgames Nothing directly at the moment, but we are looking into providing support in PD 2.0
  3. @davidrzepa No reason. Gonna be dropping an update shortly to increase that value. Hoping before the weekend.
  4. @zezioen Apologies, been tied up working on version 2.0 of GD. I'll get something to you ASAP to at least get you started
  5. @nixarn Thanks for the feedback. Could you send details to support@71squared.com as I can't recreate the problem locally. Thanks :)
  6. @_NanoLooper_ Thanks for the great feedback :)
  7. @zezioen Yep, that's a double fail :) I got your email and I'll get back to you ASAP.
  8. @zezioen My response should have been fragment of course and not fragment lol
  9. @zezioen The GPU pipeline only goes in one direction CPU -> vertex -> frogment -> frame. To debug I'd use the Xcode OpenGL debug tools
  10. @zezioen No, values that are generated in GLSL are only available in the shaders and not externally. You can pass data in but not get it out
  11. @zezioen Drop an email to mike@71squared.com and I'll share what I can :)
  12. @jan_ekholm We are working on an update to fix the problem you have described. Hope to have it out soon.
  13. @kdsh7 Hi Kevin licenses should be automatic when our system gets info from PayPal. Have you now got the license? Support@71squared.com
  14. @jerrylee Drop an email to support@71squared.com with the details and I'll get you the licenses ASAP and work out why the delay.
  15. @JERROMY Hi Jerromy, an email has been sent which contains your license file. Let us know if you don't receive it.
  16. @DJ_WhiteRaven We are working on the next update of Glyph Designer now which we will also be placing on the App Store. PD to follow later :)