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10tonsLtd

  1. Oneclickmac.com reviews Azkend 2 Mac: oneclickmac.com/azkend-2-the-w…
  2. 10tons announces a free puzzle game Puzkend for iOS and other platforms. More details at puzkend.com
  3. @malstrom88 ATM We're looking at mid May for Azkend 2 Android! Stay tuned!
  4. Sparkle for Android review in German: android.appgefahren.de/spiele/10tons-…
  5. Azkend 2: The World Beneath now available from Mac App Store: itunes.apple.com/us/app/azkend-…
  6. @BadaTurkiye Boom Brigade 2 for bada is most likely at this point.
  7. @Jotamilan Boom Brigade 2 has no exact release date yet but we're hoping June. We'll explore Symbian support after otherwise ready.
  8. 10tons Announces Boom Brigade 2, The Sequel To Its Unique Line Drawing Game -- AppAdvice appadvice.com/appnn/2012/04/…
  9. @Delta8A There will be open maps too!
  10. Gamezebo.com previews Boom Brigade 2: gamezebo.com/games/boom-bri…
  11. Boom Brigade 2 teaser and more: 10tons.com/Game/boom_brig…
  12. Swingworm on Samsung Wave 3 video: youtube.com/watch?v=jh8vov…
  13. @Etchelon Hmm, not sure what we could do. Any suggestions? We require Android 2.3+ or better, so ICS should be ok.
  14. Azkend 2 Symbian review: allaboutsymbian.com/reviews/item/1…
  15. Interesting Joining Hands clone: kongregate.com/games/rhino_ga…
  16. Azkend 2 Lite for Android now on Google Play - Take the first steps into the world beneath here: play.google.com/store/apps/det…
  17. @Delta8A It's going to be Boom Brigade 2, and we're working on it! Stay tuned for more news in the coming weeks.
  18. @Etchelon We use Qt on Symbian to open a OpenGL ES context for gfx, handle the main game loop and get user input.
  19. @Etchelon We use C/C++ and our own multiplatform gameengine. On mobile we use OpenGL ES for gfx. On Android we use OpenSL ES for sound.
  20. @malstrom88 Azkend 2 for Android will be there, just needs some more work as there are thousands of different devices :) We're almost done!